RwAddClumpToScene(RwScene *scene, RwClump *clump);
Description
Adds the clump (and all its descendants) to the scene.
Arguments
scene Pointer to the scene.
clump Pointer to the clump.
Return Value
The argument scene if successful, and NULL otherwise.
Comments
Note that the clump being added must not have a parent (i.e., it must be a root clump).
See Also