RwInt32
RwGetSceneNumClumps(RwScene *scene);
Description
Retrieves the number of clumps in the scene.
Arguments
scene Pointer to the scene.
Return Value
The number of clumps in the scene if successful, and -1 otherwise.
See Also
RwAddClumpToScene()
RwClumpBegin()
RwClumpEnd()
RwCreateClump()
RwCreateSprite()
RwForAllClumpsInScene()
RwGetSceneNumLights()
RwReadShape()
RwRemoveClumpFromScene()