RwDestroyScene(RwScene *scene);
Description
Destroys the scene and all its clumps and lights.
Arguments
scene Pointer to the scene.
Return Value
TRUE if successful, and FALSE otherwise.
Comments
To prevent a clump or light from being destroyed, use RwRemoveClumpFromScene() or RwRemoveLightFromScene() before calling RwDestroyScene().
The default scene cannot be destroyed.
See Also