RwScene *
RwGetClumpOwner(RwClump *clump);
Description
Retrieves the scene that owns the clump.
Arguments
clump Pointer to the clump.
Return Value
The scene that owns the clump if successful, and NULL otherwise.
See Also
RwAddClumpToScene()
RwClumpBegin()
RwClumpEnd()
RwCreateClump()
RwCreateSprite()
RwDuplicateClump()
RwReadShape()
RwRemoveClumpFromScene()