RwTextureNextFrame(RwTexture *texture);
Description
Increments or decrements the current frame index by the current frame step.
Arguments
texture Pointer to the texture.
Return Value
The argument texture if successful, and NULL otherwise.
Comments
Note that the current frame index will not go outside the range 0 n-1 (where n is the number of frames in the texture), instead the index will "wrap around" in either direction.
See Also