RenderWare V2.1

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RwBool

RwTextureDictEnd(void);

Description

Destroys the current texture dictionary and all the textures that it contains. The texture dictionary stack is restored to its state at the time of the last RwTextureDictBegin().

Arguments

None.

Return Value

TRUE if successful, and FALSE otherwise.

Comments

This function must not be called if any of the textures in the current dictionary are still in use. Use RwSetMaterialTexture() or RwSetPolygonTexture() with a parameter of NULL to remove all textures in the dictionaries from their materials before calling RwTextureDictEnd().

See Also

RwDestroyTexture()

RwFindNamedTexture()

RwForAllNamedTextures()

RwGetNamedTexture()

RwGetTextureDictSearchMode()

RwReadNamedTexture()

RwSetMaterialTexture()

RwSetPolygonTexture()

RwSetTextureDictSearchMode()

RwTextureDictBegin()