Description
Destroys the current texture dictionary and all the textures that it contains. The texture dictionary stack is restored to its state at the time of the last RwTextureDictBegin().
Arguments
None.
Return Value
TRUE if successful, and FALSE otherwise.
Comments
This function must not be called if any of the textures in the current dictionary are still in use. Use RwSetMaterialTexture() or RwSetPolygonTexture() with a parameter of NULL to remove all textures in the dictionaries from their materials before calling RwTextureDictEnd().
See Also