RenderWare V2.1

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RwTexture *

RwSetTextureFrame(RwTexture *texture, RwInt32 index);

Description

Sets the current frame of the texture.

Arguments

texture Pointer to the texture.

index Frame number.

Return Value

The argument texture if successful, and NULL otherwise.

Comments

For those textures which consist of a sequence of frames this function will set the current frame to be the one with the given sequence number. Sequence numbers are in the range 0 … n - 1, where n is the number of frames in the texture.

The current frame of a texture is the one used in all rendering of polygons associated with the texture.

See Also

RwGetTextureFrame()

RwGetTextureNumFrames()

RwTextureNextFrame()