RwSetTextureFrameStep(RwTexture *texture, RwInt32 step);
Description
Sets the textures current frame step size. This is the number of frames by which the current frame index is incremented or decremented by a call to RwTextureNextFrame().
Arguments
texture Pointer to the texture.
step Number of frames to increment or decrement per call to RwTextureNextFrame().
Return Value
The argument texture if successful, and NULL otherwise.
Comments
A value of +1 (the default) will play the texture "movie" forward, one frame at a time. A value of -1 will play the "movie" backwards. Other values will play the "movie" at different speeds.
See Also