RwForAllLightsInScene(RwScene *scene,
RwLight *(*func) (RwLight *light));
RwForAllLightsInSceneInt(RwScene
*scene,
RwLight *(*func) (RwLight *light, RwInt32 arg), RwInt32 arg);
RwForAllLightsInSceneReal(RwScene
*scene,
RwLight *(*func) (RwLight *light, RwReal arg), RwReal arg);
RwForAllLightsInScenePointer(RwScene
*scene,
RwLight *(*func)(RwLight *light, void *arg), void *arg);
Description
Applies a call-back function to all lights in the scene. If any invocation of the call-back function sets RenderWares error status, iteration is terminated. The call-back function can either be a RenderWare API function or a user-defined function. In the latter case, the call-back function should call RwSetUserError() if it fails for any reason.
The difference between RwForAllLightsInScene() and its variations listed above is that for RwForAllLightsInScene() the call-back function takes only one argument (a light pointer), whereas in the case of its variations, the call-back function takes an additional, user-supplied argument (arg) that can be of type RwInt32, RwReal or void * respectively.
Arguments
scene Pointer to the scene.
func Pointer to the call-back function.
arg A user-supplied argument to be passed to the call-back function.
Return Value
The argument scene if successful, and NULL otherwise.
Comments
If the return type of the call-back function is not RwLight *, then the pointer to the call-back function should be cast to the expected type, i.e., a pointer to a function whose return type is RwLight *. For example, in the case of a call-back function named foo whose return type is int, the following C expression should be used:
(RwLight*(*)())foo
See Also