RwCreateLight(RwLightType type, RwReal
x, RwReal y, RwReal z,
RwReal intensity);
Description
Creates a new light. The light is added to the default scene.
Arguments
type Type of light.
x X component of the lights position in world space coordinates (for point and conical lights), or vector (for directional lights).
y Y component of the lights position in world space coordinates (for point and conical lights), or vector (for directional lights).
z Z component of the lights position in world space coordinates (for point and conical lights), or vector (for directional lights).
intensity Intensity of the light in the range CREAL(0.0) to CREAL(1.0).
Return Value
A pointer to the new light if successful, and NULL otherwise.
Comments
The default light state is rwON.
For conical lights, the default direction vector is down the negative Y axis, and the default cone angle is CREAL(30.0) degrees.
See Also