Posted by BitShifter on May 05, 2000 at 06:56:53:
In reply to: Shape of texture fragments posted by E.Popov on May 04, 2000 at 16:53:08:
: I checked in all TR1/2/2 Gold/3 levels, and all texture fragments are rectangles (4 vertices) or square triangles with 2 edges horizontal/vertical (3 vertices). So, that's a good news, that should be a lot easier to reassemble those fragments when building a large map (maybe this constraint is due to PSX...)
Indeed. Though it took me some time to figure out how they could rotate the texture by defining which is the Hi and which is the Lo coordinate (they are not always in order) because the fourth coord of triangle is always zero but the trinagle is not always the "right" side up so to speak.
I will permit that in my list editing.