Posted by Turbo Pascal on May 05, 2000 at 15:32:15:
In reply to: Re: RE: Shape of texture fragments posted by BitShifter on May 05, 2000 at 11:49:32:
:I guess if you want to make your texture appear flipped, you would rotate it that way, since an area
:can be set to as amny different set of coordinates as you need.
Note that if you rotate the textures on the object_texture_table, then
ALL FACES with that texture will look rotated too.
If someone want to apply a rotated texture to one
face, he should rotate the face cordinates instead:
p1-----p2 Draw the face in this way
| | the texture on in look normal.
| |
p4------p3
p4-----p1 Draw the face in this way
| | the texture on in look rotated.
| |
p3------p2
Turbo pascal.