RE: Shape of texture fragments

RE: Shape of texture fragments


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum

Posted by E.Popov on May 05, 2000 at 11:32:29:

In reply to: Re: Shape of texture fragments posted by BitShifter on May 05, 2000 at 06:56:53:

> Indeed. Though it took me some time to figure out how they could rotate the
> texture by defining which is the Hi and which is the Lo coordinate (they are
> not always in order) because the fourth coord of triangle is always zero but
> the trinagle is not always the "right" side up so to speak.

Why do we need to rotate the texture ? In TRViewer I only associate to each vertex of a face (tri / quad) the texture coordinates from the tr2_object_texture_vert structure (I juste add the X or Y -pixel field with the matching X or Y -Coordinate field to have the (u,v) coordinates), and I never saw problems in texturing...

E.Popov





Replies:



Reply

Name:

Email:

Subject:

Message:

Optional
Link URL:

Link Title:

Image URL:


Replies | Reply | Tomb Raider Level Editor & Utility Discussion Forum