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- Half-Life² (8,260 bytes)
30: * [[lightbeams]]: [[windows]] (some), [[scanner drone lights]], [[spotligh...
37: * [[weather]]: [[fog]]/[[haze]]
39: ** [[wind]]: [[powerlines]]
48: ...[[manhacks]], [[scanner drones]], [[vehicles]], [[windows]]
54: ...cter breaks [[wood crates]]/[[beams]] and glass [[windows]] - Aliens vs Predator 2 (2,377 bytes)
16: ====[[weather]]====
18: * [[wind]]: [[cable hooks]], [[curtain|curtains/drapes]], ... - GUN (3,570 bytes)
34: ...gold]] [[mining]], [[wheels]] ([[stagecoach]]), [[wind]] ([[roads]])
41: * [[weather]]
43: ** [[wind]]: [[dust]], [[trees]], [[tumbleweeds]]
69: ...[[break]]: [[barrels]], [[glass]] ([[bottles]], [[window panes]]) - Hard Truck 2 (1,825 bytes)
19: ... overcast]]), [[fog]], [[lightning]], [[rain]], [[wind]] (variably swaying [[trees]])
20: ...]], [[smoke]] (engine damage, [[fire]], tires), [[windshield]] collects [[rain drops]] (+ [[smearing]])
37: ...t/stop]] [[engine]], (un)[[hook]] [[trailers]], [[windshield wipers]] clear rain drops - Arx Fatalis (8,363 bytes)
47: * [[weather]]: [[fog]], [[wind]] ([[cobwebs]])
51: ** cold air blows near observatory window - Deadly Dozen: Pacific Theater (1,852 bytes)
12: * [[weather]]: [[clouds (moving)]], [[fog]], [[rain]], [[snow...
13: ** [[wind]]: [[bushes]], [[grass]], [[plants]], [[trees]] - Devastation (4,545 bytes)
22: ** [[weather]]: [[rain]]
24: *** [[wind]]: tapestries - Wurm (11,297 bytes)
12: |weather clouds=<smw_true_words>
13: |weather clouds dynamic=<smw_true_words>
14: |weather clouds moving=<smw_true_words>
15: |weather fog=<smw_true_words>
16: |weather fog dynamic=<smw_true_words> - Heavy Metal: F.A.K.K.² (4,727 bytes)
30: ... [[glass]] (glasses, health vials, water ampules, windows), [[hologram]] (Julie), [[lens flare]], lightn...
35: * [[weather]]: [[moving clouds]], [[rain]]
36: ** [[weather transition|clear-cloudy transition]]
38: ** [[wind]]: leaves, [[tapestries]] - Outcast (5,156 bytes)
31: |weather clouds=<smw_false_words>
32: |weather clouds dynamic=<smw_false_words>
33: |weather clouds moving=<smw_false_words>
34: |weather fog=<smw_false_words>
35: |weather fog dynamic=<smw_false_words> - Trespasser (6,100 bytes)
37: |weather clouds=<smw_false_words>
38: |weather clouds dynamic=<smw_false_words>
39: |weather clouds moving=<smw_true_words>
40: |weather fog=<smw_true_words>
41: |weather fog dynamic=<smw_false_words> - Tomb Raider: Legend (4,343 bytes)
27: |weather clouds=<smw_false_words>
28: |weather clouds dynamic=<smw_false_words>
29: |weather clouds moving=<smw_false_words>
30: |weather fog=<smw_false_words>
31: |weather fog dynamic=<smw_false_words> - Carmageddon TDR 2000 (5,340 bytes)
27: |weather clouds=<smw_false_words>
28: |weather clouds dynamic=<smw_false_words>
29: |weather clouds moving=<smw_false_words>
30: |weather fog=<smw_false_words>
31: |weather fog dynamic=<smw_false_words> - Mafia: The City of Lost Heaven (7,544 bytes)
23: ..., perfume bottles--some, vehicles, window blinds, windows), [[mipmapping|mip]]
41: * [[weather]]: [[fog]], [[lightning]], [[rain]]
42: ** [[wind]] (some): drapes, flags, laundry lines, trees
83: ...ate [[padlocks]], [[glass]]: [[display cases]], [[windows]] (+ partial); [[lights]] (go out; some), [[ph...
90: ...] supports break causing boards to fall and cover windows - Assassin's Creed (4,027 bytes)
21: * [[lightbeams]]: [[vents]], windows (some)
26: * [[weather]]: [[fog]]/[[haze]]
28: ** [[wind]]: dust, fabric, hay
34: * [[fire]], [[windows]] - The Elder Scrolls III: Morrowind (6,733 bytes)
1: ...ight=66 border=0 alt="The Elder Scrolls III: Morrowind">
27: ...ms]], [[fog]], [[lightning]], [[rain]]; [[dynamic weather|dynamic]], gradual
29: ...es]], [[windchimes]]; [[dynamic wind|changes with weather]]
58: * [[location]]: Morrowind (fantasy world); [[castles]], [[caverns]], [[cave...
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