Outcast
3D Game Comparison - Game vs. game. No hype; just facts.™
Character
NPCs
- aliens, humans, gorgor, spiders, vulture-like birds, compos (large water plants), zeedog (canine-like animal), etc.
- AI: GAIA
Effects
- bullet shells: eject, bounce off things, make sound, then disappear after a few seconds
- lighting: static, colored
- particle effects: cold breath, healing/saving, shooting lava, vulture-like bird swarms
- reflection: water (backdrop/terrain)
- shadows: soft shadows
- texture filtering: bilinear (voxels only)
Environment
- levels: 5 regions
- location: Adelpha (parallel world)
- collapsable scenery
- puzzles: find keys/items
Interaction
- drop: dynamite, hoti (fruit)
- pick up: ammo, weapons
- ride: boat, Twon-Ha (like a camel)
- push: buttons
Inventory
- design: store and use
- map: 2D, 3 sizes (overlaid), rotates w/camera, zoom; precise position
- pickups: 3D objects
Objects
- artifacts, beacon, binoculars, cloaker, holographic projector, hoti (fruit), keys, lexicon, notebook, plants, minerals
- weapons: flamethrower, grenade launcher, guns (HAWK-MK8, SLNT-B dartgun, others)
Categories: Appeal | Infogrames | Paradise | games