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- Severance: Blade of Darkness (2,297 bytes)
17: ** [[weather]]: [[clouds]] - 4x4 Evolution (1,101 bytes)
15: * [[weather]]: [[clouds (moving)]], [[fog]], [[rain]] - Half-Life² (8,260 bytes)
37: * [[weather]]: [[fog]]/[[haze]]
38: <!--** [[clouds (moving)]]?--> - Aliens vs Predator 2 (2,377 bytes)
16: ====[[weather]]====
17: * [[clouds]]: moving, rotating
47: * [[transparency]]: [[clouds]], [[fire]], [[glass]], [[light beams]] ([[laser]... - cloud (57 bytes)
1: {{effect|cloud|clouds (moving)|moving cloud|cat=weather}} - Carnivores 2 (862 bytes)
13: * [[weather]]: [[moving clouds]] ([[3dfx]] only?), [[fog]] - GUN (3,570 bytes)
41: * [[weather]]
42: ** [[clouds (moving)]] - Hard Truck 2 (1,825 bytes)
19: ...; [[clouds]] ([[moving clouds|moving]], [[dynamic clouds|varying from clear to overcast]]), [[fog]], [[lig... - gameform (13,258 bytes)
115: ...e=effect weather}} {{#input:type=text|name=effect weather other}}<br>
116: ...nput:type=checkbox|name=effect weather clouds}} [[clouds]]<br>
117: {{#input:type=checkbox|name=effect weather fog}} [[fog]]<br>
118: {{#input:type=checkbox|name=effect weather lightning}} [[lightning]]-->
119: ...pe=select|name=weather|multiple=1|{{#dpl:category=weather|format=,\n*%TITLE%,,|ordermethod=titlewithoutname... - Deadly Dozen: Pacific Theater (1,852 bytes)
12: * [[weather]]: [[clouds (moving)]], [[fog]], [[rain]], [[snow]] - Devastation (4,545 bytes)
22: ** [[weather]]: [[rain]]
23: *** [[clouds (moving)]]
25: ...[flies]] buzz around trash/turds, gas/toxic waste clouds; see particle effects - Need for Speed: Porsche Unleashed (2,169 bytes)
22: ** [[weather]]: [[moving clouds]], [[rain]], snow; [[transitions]] between clear ... - Wurm (11,297 bytes)
12: |weather clouds=<smw_true_words>
13: |weather clouds dynamic=<smw_true_words>
14: |weather clouds moving=<smw_true_words>
15: |weather fog=<smw_true_words>
16: |weather fog dynamic=<smw_true_words> - Heavy Metal: F.A.K.K.² (4,727 bytes)
35: * [[weather]]: [[moving clouds]], [[rain]]
36: ** [[weather transition|clear-cloudy transition]] - Outcast (5,156 bytes)
31: |weather clouds=<smw_false_words>
32: |weather clouds dynamic=<smw_false_words>
33: |weather clouds moving=<smw_false_words>
34: |weather fog=<smw_false_words>
35: |weather fog dynamic=<smw_false_words> - Trespasser (6,100 bytes)
37: |weather clouds=<smw_false_words>
38: |weather clouds dynamic=<smw_false_words>
39: |weather clouds moving=<smw_true_words>
40: |weather fog=<smw_true_words>
41: |weather fog dynamic=<smw_false_words> - Tomb Raider: Legend (4,343 bytes)
27: |weather clouds=<smw_false_words>
28: |weather clouds dynamic=<smw_false_words>
29: |weather clouds moving=<smw_false_words>
30: |weather fog=<smw_false_words>
31: |weather fog dynamic=<smw_false_words> - Carmageddon TDR 2000 (5,340 bytes)
27: |weather clouds=<smw_false_words>
28: |weather clouds dynamic=<smw_false_words>
29: |weather clouds moving=<smw_false_words>
30: |weather fog=<smw_false_words>
31: |weather fog dynamic=<smw_false_words> - Postal² (6,048 bytes)
15: ... blood spurts, bubbles, cold air, crumbs, disease clouds, dust, electricity arcs, explosions, fire, glass ...
31: * [[weather]]: [[clouds (moving)]], [[fog]]
40: * diseased cow head fly swarms and disease clouds - Assassin's Creed (4,027 bytes)
14: ...[[shadow fading|fading]]; NPCs, moving objects, [[clouds]]
26: * [[weather]]: [[fog]]/[[haze]]
27: ** [[clouds (moving)]]
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