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Article title matches

  1. texture filtering (181 bytes)
    1: ...tering|texture filter|texturefilter|filtering|cat=texture effects}}
    4: * [[anisotropic filtering]]
    5: * [[bilinear filtering]]
    6: * [[trilinear filtering]]

Page text matches

  1. Tomb Raider (3,198 bytes)
    23: * [[texture]]
    24: ** [[texture filtering|filtering]]: [[bilinear]]
    25: ** [[texture palette|palette]]: 8-bit
    26: ** [[texture resolution|tile resolution]]: 64x64
    39: * textures/skin: normal, grey tanktop
  2. Half-Life² (8,260 bytes)
    18: ...[[weapons]]; [[pixel shaders]]; see environmental texture mapping
    21: * [[texture]]: 16-/32-[[bit depth]]
    22: ** [[filtering]]: [[bi-]]/[[trilinear]]
    23: ...al mapping|environmental]], [[mip]], [[procedural textures|procedural]]
  3. Aliens vs Predator 2 (2,377 bytes)
    36: ===[[texture]]===
    38: * [[texture filtering|filtering]]: [[bilinear|bi-]]/[[trilinear]]
    39: * [[texturemapping|mapping]]: [[environmental texturemapping|environmental]] ([[desks]], [[glass]], [[w...
    40: * [[texture decals|decals]]: [[blood]], [[bullet holes]], [[g...
    44: * [[reflection]]: see environmental texture mapping
  4. GUN (3,570 bytes)
    22: * [[reflection]]: see environmental texture mapping
    26: * [[texture]]
    28: ** [[texture filtering|filtering]]: [[bilinear|bi]]-/[[trilinear]]
    29: ** [[texturemapping|mapping]]: [[bumpmapping|bump]], [[mipmapp...
  5. texture filtering (181 bytes)
    1: ...tering|texture filter|texturefilter|filtering|cat=texture effects}}
    4: * [[anisotropic filtering]]
    5: * [[bilinear filtering]]
    6: * [[trilinear filtering]]
  6. Magic Carpet (1,124 bytes)
    20: * [[texture]]: [[blur]]ring (not quite [[bilinear filtering]])
  7. Arx Fatalis (8,363 bytes)
    71: ===[[texture]]===
    73: * [[texture filtering|filtering]]: [[bilinear]]
    76: * [[detail textures|detail]]
  8. Devastation (4,545 bytes)
    36: ...on]]: some water [[puddles]]; see [[environmental texture mapping]]
    39: * [[texture]]: 16-/32-[[bit depth]]
    40: ** [[filtering]]: [[bi-]]/[[trilinear]]
    41: ** [[texturemapping|mapping]]: [[environment map|environment]]...
  9. Need for Speed: Porsche Unleashed (2,169 bytes)
    31: * [[texture]]: [[bilinear filtering]], [[mipmapping]]
  10. bilinear filtering (94 bytes)
    1: {{effect|{{PAGENAME}}|bilinear|bi-|cat=texture effects}}
    4: * [[texture filtering]]
  11. Wurm (11,297 bytes)
    65: * [[texture]]: 16-/32-bit depth?
    66: ** [[texture filtering|filtering]]: [[bilinear]]
    67: ** [[texturemapping|mapping]]: [[mipmapping|mip]], [[bumpmappi...
  12. Heavy Metal: F.A.K.K.² (4,727 bytes)
    26: * [[texture]]
    27: ** [[texture filtering|filtering]]: [[bilinear]], [[trilinear]]
    28: ** [[texturemapping|mappping]]: [[mipmapping|mip]]
    29: ** [[detail textures|detail]]/procedural: flamethrower burns
  13. trilinear filtering (91 bytes)
    1: {{effect|{{PAGENAME}}|trilinear|cat=texture effects}}
    4: * [[texture filtering]]
  14. Outcast (5,156 bytes)
    112: * [[texture filtering]]: [[bilinear]] (voxels only)
  15. Thief: The Dark Project (5,716 bytes)
    16: * [[texture]]: 8-[[bit depth]]
    17: ** [[texture filtering|filtering]]: [[bi-]]/[[trilinear]]
    18: ...ng]]: [[bumpmapping|bump]], [[mip]], [[procedural textures|procedural]] ([[blood puddles]])
  16. Carmageddon TDR 2000 (5,340 bytes)
    101: * [[texture]]: [[bilinear filtering]], [[mipmapping]]
  17. Postal² (6,048 bytes)
    20: * [[reflection]]: [[mirrors]]; see environmental texture mapping
    21: * [[shadows]]: [[in-texture]] (buildings)
    22: * [[texture]]: 16-/32-[[bit depth]]
    23: ** [[filtering]]: [[bilinear]]
  18. Mafia: The City of Lost Heaven (7,544 bytes)
    18: ...water ([[puddles]], [[river]]); see environmental texture mapping
    21: * [[texture]]: 16-/32-[[bit depth]]
    22: ** [[texture filtering|filtering]]: [[bilinear|bi-]]/[[trilinear]]
    23: ** [[texture mapping|mapping]]: [[environmental mapping|enviro...
  19. Dungeon Keeper 2 (2,805 bytes)
    14: * [[texture filtering]]: [[bilinear|bi-]]/[[trilinear]]
  20. Assassin's Creed (4,027 bytes)
    13: ...y|weapons]]; [[pixel shaders]]; see environmental texture mapping
    46: ===[[texture]]===
    48: * [[texture filtering|filtering]]: [[bi-]]/[[trilinear]]
    49: * [[texture mapping|mapping]]: [[bumpmapping|bump]], [[enviro...

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