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- texture filtering (181 bytes)
1: ...tering|texture filter|texturefilter|filtering|cat=texture effects}}
4: * [[anisotropic filtering]]
5: * [[bilinear filtering]]
6: * [[trilinear filtering]]
Page text matches
- Tomb Raider (3,198 bytes)
23: * [[texture]]
24: ** [[texture filtering|filtering]]: [[bilinear]]
25: ** [[texture palette|palette]]: 8-bit
26: ** [[texture resolution|tile resolution]]: 64x64
39: * textures/skin: normal, grey tanktop - Half-Life² (8,260 bytes)
18: ...[[weapons]]; [[pixel shaders]]; see environmental texture mapping
21: * [[texture]]: 16-/32-[[bit depth]]
22: ** [[filtering]]: [[bi-]]/[[trilinear]]
23: ...al mapping|environmental]], [[mip]], [[procedural textures|procedural]] - Aliens vs Predator 2 (2,377 bytes)
36: ===[[texture]]===
38: * [[texture filtering|filtering]]: [[bilinear|bi-]]/[[trilinear]]
39: * [[texturemapping|mapping]]: [[environmental texturemapping|environmental]] ([[desks]], [[glass]], [[w...
40: * [[texture decals|decals]]: [[blood]], [[bullet holes]], [[g...
44: * [[reflection]]: see environmental texture mapping - GUN (3,570 bytes)
22: * [[reflection]]: see environmental texture mapping
26: * [[texture]]
28: ** [[texture filtering|filtering]]: [[bilinear|bi]]-/[[trilinear]]
29: ** [[texturemapping|mapping]]: [[bumpmapping|bump]], [[mipmapp... - texture filtering (181 bytes)
1: ...tering|texture filter|texturefilter|filtering|cat=texture effects}}
4: * [[anisotropic filtering]]
5: * [[bilinear filtering]]
6: * [[trilinear filtering]] - Magic Carpet (1,124 bytes)
20: * [[texture]]: [[blur]]ring (not quite [[bilinear filtering]]) - Arx Fatalis (8,363 bytes)
71: ===[[texture]]===
73: * [[texture filtering|filtering]]: [[bilinear]]
76: * [[detail textures|detail]] - Devastation (4,545 bytes)
36: ...on]]: some water [[puddles]]; see [[environmental texture mapping]]
39: * [[texture]]: 16-/32-[[bit depth]]
40: ** [[filtering]]: [[bi-]]/[[trilinear]]
41: ** [[texturemapping|mapping]]: [[environment map|environment]]... - Need for Speed: Porsche Unleashed (2,169 bytes)
31: * [[texture]]: [[bilinear filtering]], [[mipmapping]] - bilinear filtering (94 bytes)
1: {{effect|{{PAGENAME}}|bilinear|bi-|cat=texture effects}}
4: * [[texture filtering]] - Wurm (11,297 bytes)
65: * [[texture]]: 16-/32-bit depth?
66: ** [[texture filtering|filtering]]: [[bilinear]]
67: ** [[texturemapping|mapping]]: [[mipmapping|mip]], [[bumpmappi... - Heavy Metal: F.A.K.K.² (4,727 bytes)
26: * [[texture]]
27: ** [[texture filtering|filtering]]: [[bilinear]], [[trilinear]]
28: ** [[texturemapping|mappping]]: [[mipmapping|mip]]
29: ** [[detail textures|detail]]/procedural: flamethrower burns - trilinear filtering (91 bytes)
1: {{effect|{{PAGENAME}}|trilinear|cat=texture effects}}
4: * [[texture filtering]] - Outcast (5,156 bytes)
112: * [[texture filtering]]: [[bilinear]] (voxels only) - Thief: The Dark Project (5,716 bytes)
16: * [[texture]]: 8-[[bit depth]]
17: ** [[texture filtering|filtering]]: [[bi-]]/[[trilinear]]
18: ...ng]]: [[bumpmapping|bump]], [[mip]], [[procedural textures|procedural]] ([[blood puddles]]) - Carmageddon TDR 2000 (5,340 bytes)
101: * [[texture]]: [[bilinear filtering]], [[mipmapping]] - Postal² (6,048 bytes)
20: * [[reflection]]: [[mirrors]]; see environmental texture mapping
21: * [[shadows]]: [[in-texture]] (buildings)
22: * [[texture]]: 16-/32-[[bit depth]]
23: ** [[filtering]]: [[bilinear]] - Mafia: The City of Lost Heaven (7,544 bytes)
18: ...water ([[puddles]], [[river]]); see environmental texture mapping
21: * [[texture]]: 16-/32-[[bit depth]]
22: ** [[texture filtering|filtering]]: [[bilinear|bi-]]/[[trilinear]]
23: ** [[texture mapping|mapping]]: [[environmental mapping|enviro... - Dungeon Keeper 2 (2,805 bytes)
14: * [[texture filtering]]: [[bilinear|bi-]]/[[trilinear]] - Assassin's Creed (4,027 bytes)
13: ...y|weapons]]; [[pixel shaders]]; see environmental texture mapping
46: ===[[texture]]===
48: * [[texture filtering|filtering]]: [[bi-]]/[[trilinear]]
49: * [[texture mapping|mapping]]: [[bumpmapping|bump]], [[enviro...
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