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3D Game Comparison - Game vs. game. No hype; just facts.™
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- Tomb Raider (3,198 bytes)
18: * [[physics]]: Lara, [[NPCs]], [[Thor's hammer]], [[sand]]
19: * [[shadows]]: [[polygon]]al, ovalular, horizontal, flat (2D)
22: *** NPCs/darts: static - Severance: Blade of Darkness (2,297 bytes)
20: ...ght sources]], [[fading shadows|fade]], [[scaling shadows|scale]], [[vertical angle adjustment]]--''everyth...
30: ...[[3rd-person]], [[seamless transition]], body and shadows rendered in 1st-person, camera moves with charact...
32: ===[[NPCs]]=== - Half-Life² (8,260 bytes)
19: ...ading shadows|fading]]; [[NPCs]], [[moving object shadows|moving objects]]
77: ===[[NPCs]]===
79: * [[AI]]: friendly NPCs help character and apologize when in way, object ...
90: ...[glass]] (window panes, cars), [[locks]], machine NPCs, [[piers]] (some), [[shards]], [[signs]], [[table... - Aliens vs Predator 2 (2,377 bytes)
33: * [[gravity]]: [[player character]], [[NPCs]]
45: * [[shadows]]: [[vertical angle adjustment]], [[ovalular mask...
60: ===[[NPCs]]=== - Carnivores 2 (862 bytes)
20: * [[shadows]]: [[dinosaurs]], body shape, [[vertical angle ad...
26: ==[[NPCs]]== - GUN (3,570 bytes)
23: ...rtical angle adjustment]], [[polygonal]]; player, NPCs, animals (-pigs only?), buildings, fences, cliffs...
24: ** player (+NPCs?): darken underneath
55: ===[[NPCs]]=== - Arx Fatalis (8,363 bytes)
36: * [[shadows]]: ovalular masks; [[character shadow|characters]...
66: * [[gravity]]: [[NPCs]]
91: ==[[NPCs]]== - Devastation (4,545 bytes)
37: ...g|scale]], [[vertical angle adjustment]]; [[#NPCs|NPCs]]
56: ===[[NPCs]]=== - Construction-Destruction (2,212 bytes)
7: |NPCs=vehicles
27: * [[shadows]]: some [[building shadows|buildings]] - Need for Speed: Porsche Unleashed (2,169 bytes)
8: |NPCs=cars
26: * [[environment mapping]]: cars (shadows, lights, etc)
30: * [[shadows]]: tree/building shadows accurately cover cars when driving under them - Wurm (11,297 bytes)
64: ...lls, buildings]], [[tree shadows|trees]], [[cloud shadows|clouds]]--almost everything!
96: ** NPCs turn towards player when attacking (animals when ...
104: * [[hazard]]s: [[#NPCs|NPCs]], gravity ([[falling]]), other players, [[thorn]...
146: ..., carts, chests, flasks, forges, fountains, jugs, NPCs (+ corpses), ovens - Heavy Metal: F.A.K.K.² (4,727 bytes)
23: * [[shadows]]: [[polygonal shadows|polygonal]]
58: ===[[NPCs]]===
63: ** cave claw hand can kill NPCs - Outcast (5,156 bytes)
102: ===[[NPCs]]===
111: * [[shadows]]: [[soft shadows]] - Trespasser (6,100 bytes)
59: * [[shadows]]:
60: ...xture]], [[dynamic shadows|dynamic]], [[real-time shadows|real-time]] (- Anne's body)
98: |NPCs=dinosaurs
99: |NPCs other=Albertosaurus, Brachiosaurus, Parasauroloph... - Thief: The Dark Project (5,716 bytes)
14: * [[shadows]]: pre-rendered, static; buldings/objects
58: ===[[NPCs]]===
59: ...icks]] (dog-lizards), [[fire]] ([[elementals]], [[shadows]]--''Thief Gold''), [[frogs]], [[ghosts]], [[huma... - Postal² (6,048 bytes)
21: * [[shadows]]: [[in-texture]] (buildings)
71: ** chit-chat with other NPCs - Mafia: The City of Lost Heaven (7,544 bytes)
15: ...mmo clips, bullet shells, [[bodies]], [[debris]], NPCs, player, weapons; see below
17: ...explosion force]]: blows out glass, pushes people/NPCs/objects back
19: * [[shadows]]: projected polygonal masks (character, NPC huma...
58: ===[[NPCs]]=== - Assassin's Creed (4,027 bytes)
14: ...cal angle adjustment]], [[shadow fading|fading]]; NPCs, moving objects, [[clouds]]
38: * [[gravity]]: player, NPCs
61: ===[[NPCs]]===
65: * friendly NPCs [[help player]] by blocking enemy NPCs - The Elder Scrolls III: Morrowind (6,733 bytes)
10: * [[collision detection]]: 2D; character/NPCs can block doors
14: ** [[gravity]]: [[#Character|player, NPCs]]
17: ...gth & vertical angle), polygonal, fading (whole); NPCs
44: ==[[NPCs]]==
48: * alert nearby NPCs if notice thefts - Dragon's Lair 3D (3,380 bytes)
25: * [[shadows]]: horizontal angle adjustment?, [[ovalular masks...
37: * [[darkens in shadows]]
46: ===[[NPCs]]===
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