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  1. Tomb Raider (3,198 bytes)
    18: * [[physics]]: Lara, [[NPCs]], [[Thor's hammer]], [[sand]]
    19: * [[shadows]]: [[polygon]]al, ovalular, horizontal, flat (2D)
    22: *** NPCs/darts: static
  2. Severance: Blade of Darkness (2,297 bytes)
    20: ...ght sources]], [[fading shadows|fade]], [[scaling shadows|scale]], [[vertical angle adjustment]]--''everyth...
    30: ...[[3rd-person]], [[seamless transition]], body and shadows rendered in 1st-person, camera moves with charact...
    32: ===[[NPCs]]===
  3. Half-Life² (8,260 bytes)
    19: ...ading shadows|fading]]; [[NPCs]], [[moving object shadows|moving objects]]
    77: ===[[NPCs]]===
    79: * [[AI]]: friendly NPCs help character and apologize when in way, object ...
    90: ...[glass]] (window panes, cars), [[locks]], machine NPCs, [[piers]] (some), [[shards]], [[signs]], [[table...
  4. Aliens vs Predator 2 (2,377 bytes)
    33: * [[gravity]]: [[player character]], [[NPCs]]
    45: * [[shadows]]: [[vertical angle adjustment]], [[ovalular mask...
    60: ===[[NPCs]]===
  5. Carnivores 2 (862 bytes)
    20: * [[shadows]]: [[dinosaurs]], body shape, [[vertical angle ad...
    26: ==[[NPCs]]==
  6. GUN (3,570 bytes)
    23: ...rtical angle adjustment]], [[polygonal]]; player, NPCs, animals (-pigs only?), buildings, fences, cliffs...
    24: ** player (+NPCs?): darken underneath
    55: ===[[NPCs]]===
  7. Arx Fatalis (8,363 bytes)
    36: * [[shadows]]: ovalular masks; [[character shadow|characters]...
    66: * [[gravity]]: [[NPCs]]
    91: ==[[NPCs]]==
  8. Devastation (4,545 bytes)
    37: ...g|scale]], [[vertical angle adjustment]]; [[#NPCs|NPCs]]
    56: ===[[NPCs]]===
  9. Construction-Destruction (2,212 bytes)
    7: |NPCs=vehicles
    27: * [[shadows]]: some [[building shadows|buildings]]
  10. Need for Speed: Porsche Unleashed (2,169 bytes)
    8: |NPCs=cars
    26: * [[environment mapping]]: cars (shadows, lights, etc)
    30: * [[shadows]]: tree/building shadows accurately cover cars when driving under them
  11. Wurm (11,297 bytes)
    64: ...lls, buildings]], [[tree shadows|trees]], [[cloud shadows|clouds]]--almost everything!
    96: ** NPCs turn towards player when attacking (animals when ...
    104: * [[hazard]]s: [[#NPCs|NPCs]], gravity ([[falling]]), other players, [[thorn]...
    146: ..., carts, chests, flasks, forges, fountains, jugs, NPCs (+ corpses), ovens
  12. Heavy Metal: F.A.K.K.² (4,727 bytes)
    23: * [[shadows]]: [[polygonal shadows|polygonal]]
    58: ===[[NPCs]]===
    63: ** cave claw hand can kill NPCs
  13. Outcast (5,156 bytes)
    102: ===[[NPCs]]===
    111: * [[shadows]]: [[soft shadows]]
  14. Trespasser (6,100 bytes)
    59: * [[shadows]]:
    60: ...xture]], [[dynamic shadows|dynamic]], [[real-time shadows|real-time]] (- Anne's body)
    98: |NPCs=dinosaurs
    99: |NPCs other=Albertosaurus, Brachiosaurus, Parasauroloph...
  15. Thief: The Dark Project (5,716 bytes)
    14: * [[shadows]]: pre-rendered, static; buldings/objects
    58: ===[[NPCs]]===
    59: ...icks]] (dog-lizards), [[fire]] ([[elementals]], [[shadows]]--''Thief Gold''), [[frogs]], [[ghosts]], [[huma...
  16. Postal² (6,048 bytes)
    21: * [[shadows]]: [[in-texture]] (buildings)
    71: ** chit-chat with other NPCs
  17. Mafia: The City of Lost Heaven (7,544 bytes)
    15: ...mmo clips, bullet shells, [[bodies]], [[debris]], NPCs, player, weapons; see below
    17: ...explosion force]]: blows out glass, pushes people/NPCs/objects back
    19: * [[shadows]]: projected polygonal masks (character, NPC huma...
    58: ===[[NPCs]]===
  18. Assassin's Creed (4,027 bytes)
    14: ...cal angle adjustment]], [[shadow fading|fading]]; NPCs, moving objects, [[clouds]]
    38: * [[gravity]]: player, NPCs
    61: ===[[NPCs]]===
    65: * friendly NPCs [[help player]] by blocking enemy NPCs
  19. The Elder Scrolls III: Morrowind (6,733 bytes)
    10: * [[collision detection]]: 2D; character/NPCs can block doors
    14: ** [[gravity]]: [[#Character|player, NPCs]]
    17: ...gth & vertical angle), polygonal, fading (whole); NPCs
    44: ==[[NPCs]]==
    48: * alert nearby NPCs if notice thefts
  20. Dragon's Lair 3D (3,380 bytes)
    25: * [[shadows]]: horizontal angle adjustment?, [[ovalular masks...
    37: * [[darkens in shadows]]
    46: ===[[NPCs]]===

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