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  1. Half-Life² (8,260 bytes)
    18: ...ste]], [[walls]] (some), [[water]] (+ puddles), [[weapons]]; [[pixel shaders]]; see environmental texture m...
    26: ...other: [[pixel shader|pixel]]/[[vertex shader]]s (reflections)
    90: ...les]], [[vanities]], [[vents]], [[walls]] (some), weapons (mounted)
    94: * [[pick up]]: ammo/weapons, barrels, [[batteries]], [[bicycles]], [[bones]],...
    101: * [[weapons]]: [[bugbait]], [[crossbow]], [[crowbar]], [[expl...
  2. Aliens vs Predator 2 (2,377 bytes)
    44: * [[reflection]]: see environmental texture mapping
    75: * [[weapons]]/[[ammo]]
  3. GUN (3,570 bytes)
    22: * [[reflection]]: see environmental texture mapping
    72: * [[pick up]]: [[ammo]]/weapons, barrels (gunpowder only?), [[health]] (bottles)
    77: * [[ammo]]/weapons, [[health]], [[pickax]]
    79: ===[[Weapons]]===
  4. Devastation (4,545 bytes)
    36: * [[reflection]]: some water [[puddles]]; see [[environmental te...
    72: * [[pickup]]: [[ammo]]/weapons, [[decoder]], health ([[first-aid kits]], food/ra...
    80: * [[ammo]]/weapons, [[decoder]], [[detpacks]], [[fuses]], [[wire cut...
    82: ===[[weapons]]===
  5. Construction-Destruction (2,212 bytes)
    10: |weapons=no
    26: * [[reflection]]: [[water]] (sky only)
  6. Wurm (11,297 bytes)
    39: |weapons pickupable objects=<smw_false_words>
    44: |thrown weapons stick bodies=<smw_false_words>
    45: |thrown weapons stick ground=<smw_false_words>
    46: |thrown weapons stick walls=<smw_false_words>
    47: |thrown weapons retrievable=<smw_false_words>
  7. Heavy Metal: F.A.K.K.² (4,727 bytes)
    22: * [[reflection]]: metallic surfaces, non-translucent glass, many...
    86: ..., [[shield]]s, Tiki [[runes]], water [[ampules]], weapons
    87: * [[weapons]]
  8. Outcast (5,156 bytes)
    70: |weapons pickupable objects=<smw_false_words>
    83: |thrown weapons stick bodies=<smw_false_words>
    84: |thrown weapons stick ground=<smw_false_words>
    85: |thrown weapons stick walls=<smw_false_words>
    86: |thrown weapons retrievable=<smw_false_words>
  9. Carmageddon TDR 2000 (5,340 bytes)
    62: |weapons pickupable objects=<smw_false_words>
    75: |thrown weapons stick bodies=<smw_false_words>
    76: |thrown weapons stick ground=<smw_false_words>
    77: |thrown weapons stick walls=<smw_false_words>
    78: |thrown weapons retrievable=<smw_false_words>
  10. Postal² (6,048 bytes)
    20: * [[reflection]]: [[mirrors]]; see environmental texture mapping
    72: ** firing weapons/kicking causes some to cower, run away, scream, a...
    92: ...], [[trashcans|cans]]), [[water heaters]] (some), weapons (most)
    98: * [[weapons]]: [[baton]], foot, [[grenades]], [[guns]] ([[pis...
  11. Mafia: The City of Lost Heaven (7,544 bytes)
    15: ...let shells, [[bodies]], [[debris]], NPCs, player, weapons; see below
    18: * [[reflection]]: [[mirror]], water ([[puddles]], [[river]]); se...
    88: * [[pick up]]/[[drop]]: boxes/crates (some); see weapons
    95: * [[weapons]]: [[baseball bat]], [[brass knuckles]], [[crowba...
  12. Assassin's Creed (4,027 bytes)
    13: ...e only?), [[water]] (+ [[puddles]]), [[#Inventory|weapons]]; [[pixel shaders]]; see environmental texture m...
    17: ...]], [[depth of field]], pixel/[[vertex shaders]] (reflections)
    86: * [[ammo]], [[weapons]] ([[blades]], [[fists]], [[knives]], [[sword]])
  13. The Elder Scrolls III: Morrowind (6,733 bytes)
    16: * [[reflection]]: see environmental texture mapping; [[pixel-sha...
    72: ... bar door, [[read]] books/notes, [[repair]] armor/weapons, [[rest]], [[turn]] crank
    95: ===[[Ammo]]/[[weapons]]===
    97: * weapons: [[axes]] ([[battle axe|battle]], [[pickax|pick-]...
  14. No One Lives Forever (5,550 bytes)
    24: * [[reflection]]: see environmental mapping
    25: ...l mapping]]: [[metal]] ([[doors]], [[gadgets]], [[weapons]], etc), some [[water]]
    82: ===[[weapons]]===
  15. Drakan: Order of the Flame (4,669 bytes)
    15: * [[reflection]]: [[environment mapping]]
    90: * [[pickup]]: [[ammo]]/[[weapons]], see [[#Inventory|inventory]]
    99: * [[ammo]]/[[weapons]]
    105: ===[[weapons]]===

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