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- Half-Life² (8,260 bytes)
18: ...ste]], [[walls]] (some), [[water]] (+ puddles), [[weapons]]; [[pixel shaders]]; see environmental texture m...
26: ...other: [[pixel shader|pixel]]/[[vertex shader]]s (reflections)
90: ...les]], [[vanities]], [[vents]], [[walls]] (some), weapons (mounted)
94: * [[pick up]]: ammo/weapons, barrels, [[batteries]], [[bicycles]], [[bones]],...
101: * [[weapons]]: [[bugbait]], [[crossbow]], [[crowbar]], [[expl... - Aliens vs Predator 2 (2,377 bytes)
44: * [[reflection]]: see environmental texture mapping
75: * [[weapons]]/[[ammo]] - GUN (3,570 bytes)
22: * [[reflection]]: see environmental texture mapping
72: * [[pick up]]: [[ammo]]/weapons, barrels (gunpowder only?), [[health]] (bottles)
77: * [[ammo]]/weapons, [[health]], [[pickax]]
79: ===[[Weapons]]=== - Devastation (4,545 bytes)
36: * [[reflection]]: some water [[puddles]]; see [[environmental te...
72: * [[pickup]]: [[ammo]]/weapons, [[decoder]], health ([[first-aid kits]], food/ra...
80: * [[ammo]]/weapons, [[decoder]], [[detpacks]], [[fuses]], [[wire cut...
82: ===[[weapons]]=== - Construction-Destruction (2,212 bytes)
10: |weapons=no
26: * [[reflection]]: [[water]] (sky only) - Wurm (11,297 bytes)
39: |weapons pickupable objects=<smw_false_words>
44: |thrown weapons stick bodies=<smw_false_words>
45: |thrown weapons stick ground=<smw_false_words>
46: |thrown weapons stick walls=<smw_false_words>
47: |thrown weapons retrievable=<smw_false_words> - Heavy Metal: F.A.K.K.² (4,727 bytes)
22: * [[reflection]]: metallic surfaces, non-translucent glass, many...
86: ..., [[shield]]s, Tiki [[runes]], water [[ampules]], weapons
87: * [[weapons]] - Outcast (5,156 bytes)
70: |weapons pickupable objects=<smw_false_words>
83: |thrown weapons stick bodies=<smw_false_words>
84: |thrown weapons stick ground=<smw_false_words>
85: |thrown weapons stick walls=<smw_false_words>
86: |thrown weapons retrievable=<smw_false_words> - Carmageddon TDR 2000 (5,340 bytes)
62: |weapons pickupable objects=<smw_false_words>
75: |thrown weapons stick bodies=<smw_false_words>
76: |thrown weapons stick ground=<smw_false_words>
77: |thrown weapons stick walls=<smw_false_words>
78: |thrown weapons retrievable=<smw_false_words> - Postal² (6,048 bytes)
20: * [[reflection]]: [[mirrors]]; see environmental texture mapping
72: ** firing weapons/kicking causes some to cower, run away, scream, a...
92: ...], [[trashcans|cans]]), [[water heaters]] (some), weapons (most)
98: * [[weapons]]: [[baton]], foot, [[grenades]], [[guns]] ([[pis... - Mafia: The City of Lost Heaven (7,544 bytes)
15: ...let shells, [[bodies]], [[debris]], NPCs, player, weapons; see below
18: * [[reflection]]: [[mirror]], water ([[puddles]], [[river]]); se...
88: * [[pick up]]/[[drop]]: boxes/crates (some); see weapons
95: * [[weapons]]: [[baseball bat]], [[brass knuckles]], [[crowba... - Assassin's Creed (4,027 bytes)
13: ...e only?), [[water]] (+ [[puddles]]), [[#Inventory|weapons]]; [[pixel shaders]]; see environmental texture m...
17: ...]], [[depth of field]], pixel/[[vertex shaders]] (reflections)
86: * [[ammo]], [[weapons]] ([[blades]], [[fists]], [[knives]], [[sword]]) - The Elder Scrolls III: Morrowind (6,733 bytes)
16: * [[reflection]]: see environmental texture mapping; [[pixel-sha...
72: ... bar door, [[read]] books/notes, [[repair]] armor/weapons, [[rest]], [[turn]] crank
95: ===[[Ammo]]/[[weapons]]===
97: * weapons: [[axes]] ([[battle axe|battle]], [[pickax|pick-]... - No One Lives Forever (5,550 bytes)
24: * [[reflection]]: see environmental mapping
25: ...l mapping]]: [[metal]] ([[doors]], [[gadgets]], [[weapons]], etc), some [[water]]
82: ===[[weapons]]=== - Drakan: Order of the Flame (4,669 bytes)
15: * [[reflection]]: [[environment mapping]]
90: * [[pickup]]: [[ammo]]/[[weapons]], see [[#Inventory|inventory]]
99: * [[ammo]]/[[weapons]]
105: ===[[weapons]]===
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