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  1. Half-Life² (8,260 bytes)
    18: ... pipes]], [[shelves]] (metal), [[toxic waste]], [[walls]] (some), [[water]] (+ puddles), [[weapons]]; [[p...
    26: ...other: [[pixel shader|pixel]]/[[vertex shader]]s (reflections)
    90: ...[[signs]], [[tables]], [[vanities]], [[vents]], [[walls]] (some), weapons (mounted)
  2. Aliens vs Predator 2 (2,377 bytes)
    39: ...emapping|environmental]] ([[desks]], [[glass]], [[walls]]), [[mipmapping|mip]]
    44: * [[reflection]]: see environmental texture mapping
  3. Wurm (11,297 bytes)
    42: |ammo arrows stick walls=<smw_false_words>
    46: |thrown weapons stick walls=<smw_false_words>
    63: * [[reflection]]: [[water reflection|water]]--almost everything!
    64: ...rs]] (-1st-person view), [[object shadows|fences, walls, buildings]], [[tree shadows|trees]], [[cloud sha...
    73: * [[water]]: [[reflection]]
  4. Outcast (5,156 bytes)
    73: |ammo arrows stick walls=<smw_false_words>
    77: |ammo bolts stick walls=<smw_false_words>
    81: |ammo spears stick walls=<smw_false_words>
    85: |thrown weapons stick walls=<smw_false_words>
    110: * [[reflection]]: water (backdrop/terrain)
  5. Carmageddon TDR 2000 (5,340 bytes)
    65: |ammo arrows stick walls=<smw_false_words>
    69: |ammo bolts stick walls=<smw_false_words>
    73: |ammo spears stick walls=<smw_false_words>
    77: |thrown weapons stick walls=<smw_false_words>
    100: * [[reflection]]: [[environmental bumpmapping]]
  6. Postal² (6,048 bytes)
    20: * [[reflection]]: [[mirrors]]; see environmental texture mapping
    24: ...environmental]] (some signs, statues, tile floors/walls)
  7. Dungeon Keeper 2 (2,805 bytes)
    13: * [[reflection]]: environmental bumpmapping (lava, water)
    18: * [[dust]]: ground/walls during tremor spells
    21: ...hits, tremor spells weaken barricades, doors, and walls), wooden bridges [[burn]] from lava
    43: * [[break]]: [[boulders]], [[doors]], traps, [[walls]]
  8. Assassin's Creed (4,027 bytes)
    13: ...: floors (marble, metal), most metallic surfaces, walls (marble only?), [[water]] (+ [[puddles]]), [[#Inv...
    17: ...]], [[depth of field]], pixel/[[vertex shaders]] (reflections)
  9. Drakan: Order of the Flame (4,669 bytes)
    15: * [[reflection]]: [[environment mapping]]
    79: ...[find]] keys/items, [[pressure-sensitive]] floors/walls
    86: ...(glass cups, jugs, plates), rocks/snowballs, some walls, wood (barrels, some bridges, crates)

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