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- Severance: Blade of Darkness (2,297 bytes)
16: ** [[water]]: [[reflection]], [[waterfall]] [[splash]]
19: * [[reflection]]: [[wavy water]]
22: ... [[blood]], [[cobwebs]], fading broken objects, [[water]] - Half-Life² (8,260 bytes)
12: |effect water bubbles=yes
13: |effect water splash=yes
14: |effect water other=debris, spray
18: ...s]] (metal), [[toxic waste]], [[walls]] (some), [[water]] (+ puddles), [[weapons]]; [[pixel shaders]]; se...
25: ...ils]], [[smoke]], [[steam]], [[video screens]], [[water]] - Aliens vs Predator 2 (2,377 bytes)
44: * [[reflection]]: see environmental texture mapping
47: ...un), [[pheremone auras]], [[smoke]], [[steam]], [[water]]
54: * [[footsteps]]: [[dirt]], [[water]] - reflection (113 bytes)
1: {{effect|reflection (computer graphics)|reflect}}
8: * [[water]] - GUN (3,570 bytes)
22: * [[reflection]]: see environmental texture mapping
31: ...glass]], [[light beams]], [[smoke]], [[steam]], [[water]]
40: * [[water]]: [[ripples]], [[splash]] (-jump), [[waterfall]] [[mist]]
49: * [[footsteps]]: [[dirt]], [[water]] - Hard Truck 2 (1,825 bytes)
16: * [[reflection]]: truck side [[mirrors]], wet road
20: ... [[exhaust]], [[tire kickup]] ([[dirt]]/[[dust]], water [[spray]]), [[tire skid marks]], [[smoke]] (engin... - Magic Carpet (1,124 bytes)
19: * [[reflection]]: [[water]] - Devastation (4,545 bytes)
20: ** [[steam]]: [[pipes]], shower water, [[vats]]
21: ** [[water]]: pipes, [[faucets]], some [[drums]] [[leak]], t...
30: ...rticle effects]]: explosions, [[debris]], flowing water, [[gas]], [[shards]], [[smoke]], [[sparks]], [[st...
35: ** [[slippery]] [[water]]
36: * [[reflection]]: some water [[puddles]]; see [[environmental texture mapping]... - Construction-Destruction (2,212 bytes)
26: * [[reflection]]: [[water]] (sky only)
45: ...d, [[flatbed trailers|flatbed]]), [[vehicles]], [[water cooler]] - Wurm (11,297 bytes)
11: |effect water current=<smw_true_words>
63: * [[reflection]]: [[water reflection|water]]--almost everything!
68: * [[transparency]]: [[fire]], [[smoke]], [[water]]
73: * [[water]]: [[reflection]]
80: ...k]], [[treat]], [[tunnel]], [[turn]], [[wash]], [[water]] - Heavy Metal: F.A.K.K.² (4,727 bytes)
22: * [[reflection]]: metallic surfaces, non-translucent glass, many...
30: ...als (some), [[smoke]], [[steam]], wasp [[wings]], water (+ dripping)
31: * [[lens flare]], [[underwater distortion]]
34: * [[water ripples]]
43: * water [[mist]]/[[spray]]: lawn [[sprinkler]] - Outcast (5,156 bytes)
24: |effect water bubbles=<smw_false_words>
25: |effect water current=<smw_false_words>
26: |effect water drops=<smw_false_words>
27: |effect water ripples=<smw_false_words>
28: |effect water splash=<smw_true_words> - Carmageddon TDR 2000 (5,340 bytes)
21: |effect water bubbles=<smw_false_words>
22: |effect water current=<smw_false_words>
23: |effect water drops=<smw_false_words>
24: |effect water ripples=<smw_false_words>
25: |effect water splash=<smw_false_words> - Postal² (6,048 bytes)
20: * [[reflection]]: [[mirrors]]; see environmental texture mapping
30: * [[water]]: [[mist]], [[ripples]], [[splash]] (pee only?)
41: ...[[drips]]: gas & pee (ceilings, objects, people), water (pipes, sprinklers)
46: * [[mist]]: waterfalls (napalm factory pipe breaks, rivers)
92: ...ash]] ([[trashbags|bags]], [[trashcans|cans]]), [[water heaters]] (some), weapons (most) - Mafia: The City of Lost Heaven (7,544 bytes)
11: ... angling to surface); vehicles block fire hydrant water
13: ...suds]], [[sparks]], [[steam]], [[tire kickup]], [[water spray]]
18: * [[reflection]]: [[mirror]], water ([[puddles]], [[river]]); see environmental textu...
40: * water: fire hydrants, fountains, hose, rain, mist (stea...
80: ...]: [[explosions]], [[falling]], getting hit/shot, water (bay/ocean) - Dungeon Keeper 2 (2,805 bytes)
13: ... [[reflection]]: environmental bumpmapping (lava, water)
20: * [[water]]: [[waves]] - Assassin's Creed (4,027 bytes)
13: ..., most metallic surfaces, walls (marble only?), [[water]] (+ [[puddles]]), [[#Inventory|weapons]]; [[pixe...
16: ...], [[projectile trails]], [[smoke]], [[steam]], [[water]]
17: ...]], [[depth of field]], pixel/[[vertex shaders]] (reflections)
25: * [[water]]: [[puddles]], [[splash]], [[spray]]
55: ...el]], [[metal]], [[sand]], [[stone]], [[tile]], [[water]], [[wood]] - The Elder Scrolls III: Morrowind (6,733 bytes)
12: ...d splashes]], [[poison]], [[smoke]], [[steam]], [[water mist]]
16: ...e environmental texture mapping; [[pixel-shaded]] water
22: ...al effects]], [[poison]], [[smoke]], [[steam]], [[water]] (+ [[mist]])
26: * [[water]]: [[fog]] (underwater), [[mist]], [[ripples]] (+ [[rain]]), [[waves]]; ... - No One Lives Forever (5,550 bytes)
24: * [[reflection]]: see environmental mapping
25: ...[[doors]], [[gadgets]], [[weapons]], etc), some [[water]]
26: ...s]], poodle toy olfactory [[scent]], [[smoke]], [[water]]
33: ...), rising, [[splash]] (bullets, [[waterfall]]), [[water waves|wavy]]
48: ...rrots]], [[onions]], [[oranges]], [[tomatoes]], [[watermelon]] - Drakan: Order of the Flame (4,669 bytes)
15: * [[reflection]]: [[environment mapping]]
17: ...[sparkles]], [[smoke]], soul shadow, [[steam]], [[water]], [[wings]]
24: ...rrent]], drops, ripples, splash (+ waves and underwater bubbles)
58: ...ps]]: land: dirt, grass, metal, rock, snow, wood; water; armor
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