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  1. Half-Life² (8,260 bytes)
    40: ...rone [[swarms]]; see particle effects, [[#physics|physics]], and [[*Other|sound]]
    50: ===[[physics]]===
    52: * [[gravity]]: characters
    86: * [[puzzles]]: physics-based (add/remove weight, add floating objects to...
    94: ..., [[planks]], platforms); see movable objects for gravity gun-pickupable objects
  2. Aliens vs Predator 2 (2,377 bytes)
    32: ===[[physics]]===
    33: * [[gravity]]: [[player character]], [[NPCs]]
  3. GUN (3,570 bytes)
    19: * [[physics]]
    20: ** [[gravity]]: [[#Character|characters]]; see [[#Interaction|...
  4. Hard Truck 2 (1,825 bytes)
    15: * [[physics]]: [[gravity]], [[friction]] ([[slippery]] dirt/wet [[roads]] ...
  5. Magic Carpet (1,124 bytes)
    18: * [[physics]]: [[gravity]], [[friction]] (mana balls), [[inertia]] (carpet...
  6. Arx Fatalis (8,363 bytes)
    64: ===[[physics]]===
    66: * [[gravity]]: [[NPCs]]
    115: * [[traps/hazards]]: gravity ([[falling]]), [[burning|fire]]
  7. Devastation (4,545 bytes)
    31: * [[physics]]: very realistic, [[ragdoll bodies]]
    32: ** [[gravity]]: characters, objects
  8. Construction-Destruction (2,212 bytes)
    22: * [[physics]]: ''[[Havok]]''
    23: ** [[gravity]]: [[vehicles]]
  9. Wurm (11,297 bytes)
    60: * [[physics]]
    61: ** [[gravity]]: [[#Character|characters]]
    104: * [[hazard]]s: [[#NPCs|NPCs]], gravity ([[falling]]), other players, [[thorn]] bushes, [...
  10. Outcast (5,156 bytes)
    15: |physics gravity=characters
    16: |physics fabric=<smw_false_words>
    17: |physics fabric other=<smw_false_words>
    18: |physics fluid=<smw_false_words>
    19: |physics fluid other=<smw_false_words>
  11. Trespasser (6,100 bytes)
    15: |physics gravity=characters
    16: |physics fabric=<smw_false_words>
    17: |physics fabric other=<smw_false_words>
    18: |physics fluid=<smw_false_words>
    19: |physics fluid other=<smw_false_words>
  12. Thief: The Dark Project (5,716 bytes)
    28: ...Burrick poison); see particle effects, [[#physics|physics]], and [[#Other|sound]]
    36: ===[[physics]]===
    37: * [[gravity]]: [[#Character|characters]]
  13. Carmageddon TDR 2000 (5,340 bytes)
    13: |physics fabric=<smw_false_words>
    14: |physics fabric other=<smw_false_words>
    15: |physics fluid=<smw_false_words>
    16: |physics fluid other=<smw_false_words>
    99: * [[physics]]: [[gravity]], [[friction]], [[inertia]]
  14. Postal² (6,048 bytes)
    16: * [[physics]]: [[Karma engine]]
    17: ** [[friction]]/[[gravity]]: player, enemies
    19: ** "[[ragdoll physics|ragdoll]]" (human bodies)
  15. Mafia: The City of Lost Heaven (7,544 bytes)
    14: * [[physics]]
    15: ** [[friction]]/[[gravity]]: ammo clips, bullet shells, [[bodies]], [[debri...
    86: ...ts, [[railings]], [[street signs]]; see [[#Engine|physics]]
  16. Assassin's Creed (4,027 bytes)
    29: ...s]]; see [[#Engine|particle effects]], [[#physics|physics]], and [[#Other|sound]]
    36: ===[[physics]]===
    38: * [[gravity]]: player, NPCs
    83: ...te]] ([[computers]], [[keypads]]); see [[#physics|physics]]
  17. The Elder Scrolls III: Morrowind (6,733 bytes)
    13: * [[physics]]
    14: ** [[gravity]]: [[#Character|player, NPCs]]
  18. Dragon's Lair 3D (3,380 bytes)
    20: * [[physics]]
    22: ** [[gravity]]: characters
    56: ...akaway floors]], [[drowning]], [[electrocution]], gravity ([[falling]]), falling ([[bookcases]], [[boulders...
  19. Drakan: Order of the Flame (4,669 bytes)
    34: ===[[physics]]===
    36: * [[gravity]]: characters
  20. Gothic (5,984 bytes)
    37: ===[[physics]]===
    39: * [[gravity]]: characters
    81: ...away floor|breakaway stone floor]], [[drowning]], gravity ([[falling]]), [[lava]], [[lowering ceiling]], [[...

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