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3D Game Comparison - Game vs. game. No hype; just facts.™
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- Half-Life² (8,260 bytes)
19: ... angle adjustment]], [[fading shadows|fading]]; [[NPCs]], [[moving object shadows|moving objects]]
52: * [[gravity]]: characters
77: ===[[NPCs]]===
79: * [[AI]]: friendly NPCs help character and apologize when in way, object ...
90: ...[glass]] (window panes, cars), [[locks]], machine NPCs, [[piers]] (some), [[shards]], [[signs]], [[table... - Aliens vs Predator 2 (2,377 bytes)
33: * [[gravity]]: [[player character]], [[NPCs]]
60: ===[[NPCs]]=== - GUN (3,570 bytes)
20: ** [[gravity]]: [[#Character|characters]]; see [[#Interaction|...
23: ...rtical angle adjustment]], [[polygonal]]; player, NPCs, animals (-pigs only?), buildings, fences, cliffs...
24: ** player (+NPCs?): darken underneath
55: ===[[NPCs]]=== - Hard Truck 2 (1,825 bytes)
15: * [[physics]]: [[gravity]], [[friction]] ([[slippery]] dirt/wet [[roads]] ...
29: ===[[NPCs]]=== - Arx Fatalis (8,363 bytes)
66: * [[gravity]]: [[NPCs]]
91: ==[[NPCs]]==
115: * [[traps/hazards]]: gravity ([[falling]]), [[burning|fire]] - Devastation (4,545 bytes)
32: ** [[gravity]]: characters, objects
37: ...g|scale]], [[vertical angle adjustment]]; [[#NPCs|NPCs]]
56: ===[[NPCs]]=== - Construction-Destruction (2,212 bytes)
7: |NPCs=vehicles
23: ** [[gravity]]: [[vehicles]] - Wurm (11,297 bytes)
61: ** [[gravity]]: [[#Character|characters]]
96: ** NPCs turn towards player when attacking (animals when ...
104: * [[hazard]]s: [[#NPCs|NPCs]], gravity ([[falling]]), other players, [[thorn]] bushes, [...
146: ..., carts, chests, flasks, forges, fountains, jugs, NPCs (+ corpses), ovens - Outcast (5,156 bytes)
15: |physics gravity=characters
102: ===[[NPCs]]=== - Trespasser (6,100 bytes)
15: |physics gravity=characters
98: |NPCs=dinosaurs
99: |NPCs other=Albertosaurus, Brachiosaurus, Parasauroloph... - Thief: The Dark Project (5,716 bytes)
37: * [[gravity]]: [[#Character|characters]]
58: ===[[NPCs]]=== - Carmageddon TDR 2000 (5,340 bytes)
99: * [[physics]]: [[gravity]], [[friction]], [[inertia]] - Postal² (6,048 bytes)
17: ** [[friction]]/[[gravity]]: player, enemies
71: ** chit-chat with other NPCs - Mafia: The City of Lost Heaven (7,544 bytes)
15: ...mmo clips, bullet shells, [[bodies]], [[debris]], NPCs, player, weapons; see below
17: ...explosion force]]: blows out glass, pushes people/NPCs/objects back
58: ===[[NPCs]]=== - Assassin's Creed (4,027 bytes)
14: ...cal angle adjustment]], [[shadow fading|fading]]; NPCs, moving objects, [[clouds]]
38: * [[gravity]]: player, NPCs
61: ===[[NPCs]]===
65: * friendly NPCs [[help player]] by blocking enemy NPCs - The Elder Scrolls III: Morrowind (6,733 bytes)
10: * [[collision detection]]: 2D; character/NPCs can block doors
14: ** [[gravity]]: [[#Character|player, NPCs]]
17: ...gth & vertical angle), polygonal, fading (whole); NPCs
44: ==[[NPCs]]==
48: * alert nearby NPCs if notice thefts - Dragon's Lair 3D (3,380 bytes)
22: ** [[gravity]]: characters
46: ===[[NPCs]]===
56: ...akaway floors]], [[drowning]], [[electrocution]], gravity ([[falling]]), falling ([[bookcases]], [[boulders... - Drakan: Order of the Flame (4,669 bytes)
36: * [[gravity]]: characters
64: ===[[NPCs]]===
116: * [[arrows stick]] in NPCs & dirt/grass/wood; [[retrievable ammo|retrievable... - Gothic (5,984 bytes)
39: * [[gravity]]: characters
62: ===[[NPCs]]===
74: ...t, work, play music, chat, etc) and memory (other NPCs of same type will act the same if player does som...
81: ...away floor|breakaway stone floor]], [[drowning]], gravity ([[falling]]), [[lava]], [[lowering ceiling]], [[... - Risen (6,174 bytes)
38: * [[gravity]]: characters
61: ===[[NPCs]]===
73: ...t, work, play music, chat, etc) and memory (other NPCs of same type will act the same if player does som...
80: ...away floor|breakaway stone floor]], [[drowning]], gravity ([[falling]]), [[lava]], [[lowering ceiling]], [[...
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