Search results

3D Game Comparison - Game vs. game. No hype; just facts.™

Jump to: navigation, search

No page titled gravity::NPCs

What links here

< gravity::NPCs

No pages link here.

All pages starting here

(redirects in italics)

All pages starting/ending here

UNIQ2b9f1e83528c80a-dpl-00000002-QINU

20 results starting at #1


[previous 20] (20 | 50 | 100 | 250 | 500) [next 20]

No page title matches

Page text matches

  1. Half-Life² (8,260 bytes)
    19: ... angle adjustment]], [[fading shadows|fading]]; [[NPCs]], [[moving object shadows|moving objects]]
    52: * [[gravity]]: characters
    77: ===[[NPCs]]===
    79: * [[AI]]: friendly NPCs help character and apologize when in way, object ...
    90: ...[glass]] (window panes, cars), [[locks]], machine NPCs, [[piers]] (some), [[shards]], [[signs]], [[table...
  2. Aliens vs Predator 2 (2,377 bytes)
    33: * [[gravity]]: [[player character]], [[NPCs]]
    60: ===[[NPCs]]===
  3. GUN (3,570 bytes)
    20: ** [[gravity]]: [[#Character|characters]]; see [[#Interaction|...
    23: ...rtical angle adjustment]], [[polygonal]]; player, NPCs, animals (-pigs only?), buildings, fences, cliffs...
    24: ** player (+NPCs?): darken underneath
    55: ===[[NPCs]]===
  4. Hard Truck 2 (1,825 bytes)
    15: * [[physics]]: [[gravity]], [[friction]] ([[slippery]] dirt/wet [[roads]] ...
    29: ===[[NPCs]]===
  5. Arx Fatalis (8,363 bytes)
    66: * [[gravity]]: [[NPCs]]
    91: ==[[NPCs]]==
    115: * [[traps/hazards]]: gravity ([[falling]]), [[burning|fire]]
  6. Devastation (4,545 bytes)
    32: ** [[gravity]]: characters, objects
    37: ...g|scale]], [[vertical angle adjustment]]; [[#NPCs|NPCs]]
    56: ===[[NPCs]]===
  7. Construction-Destruction (2,212 bytes)
    7: |NPCs=vehicles
    23: ** [[gravity]]: [[vehicles]]
  8. Wurm (11,297 bytes)
    61: ** [[gravity]]: [[#Character|characters]]
    96: ** NPCs turn towards player when attacking (animals when ...
    104: * [[hazard]]s: [[#NPCs|NPCs]], gravity ([[falling]]), other players, [[thorn]] bushes, [...
    146: ..., carts, chests, flasks, forges, fountains, jugs, NPCs (+ corpses), ovens
  9. Outcast (5,156 bytes)
    15: |physics gravity=characters
    102: ===[[NPCs]]===
  10. Trespasser (6,100 bytes)
    15: |physics gravity=characters
    98: |NPCs=dinosaurs
    99: |NPCs other=Albertosaurus, Brachiosaurus, Parasauroloph...
  11. Thief: The Dark Project (5,716 bytes)
    37: * [[gravity]]: [[#Character|characters]]
    58: ===[[NPCs]]===
  12. Carmageddon TDR 2000 (5,340 bytes)
    99: * [[physics]]: [[gravity]], [[friction]], [[inertia]]
  13. Postal² (6,048 bytes)
    17: ** [[friction]]/[[gravity]]: player, enemies
    71: ** chit-chat with other NPCs
  14. Mafia: The City of Lost Heaven (7,544 bytes)
    15: ...mmo clips, bullet shells, [[bodies]], [[debris]], NPCs, player, weapons; see below
    17: ...explosion force]]: blows out glass, pushes people/NPCs/objects back
    58: ===[[NPCs]]===
  15. Assassin's Creed (4,027 bytes)
    14: ...cal angle adjustment]], [[shadow fading|fading]]; NPCs, moving objects, [[clouds]]
    38: * [[gravity]]: player, NPCs
    61: ===[[NPCs]]===
    65: * friendly NPCs [[help player]] by blocking enemy NPCs
  16. The Elder Scrolls III: Morrowind (6,733 bytes)
    10: * [[collision detection]]: 2D; character/NPCs can block doors
    14: ** [[gravity]]: [[#Character|player, NPCs]]
    17: ...gth & vertical angle), polygonal, fading (whole); NPCs
    44: ==[[NPCs]]==
    48: * alert nearby NPCs if notice thefts
  17. Dragon's Lair 3D (3,380 bytes)
    22: ** [[gravity]]: characters
    46: ===[[NPCs]]===
    56: ...akaway floors]], [[drowning]], [[electrocution]], gravity ([[falling]]), falling ([[bookcases]], [[boulders...
  18. Drakan: Order of the Flame (4,669 bytes)
    36: * [[gravity]]: characters
    64: ===[[NPCs]]===
    116: * [[arrows stick]] in NPCs & dirt/grass/wood; [[retrievable ammo|retrievable...
  19. Gothic (5,984 bytes)
    39: * [[gravity]]: characters
    62: ===[[NPCs]]===
    74: ...t, work, play music, chat, etc) and memory (other NPCs of same type will act the same if player does som...
    81: ...away floor|breakaway stone floor]], [[drowning]], gravity ([[falling]]), [[lava]], [[lowering ceiling]], [[...
  20. Risen (6,174 bytes)
    38: * [[gravity]]: characters
    61: ===[[NPCs]]===
    73: ...t, work, play music, chat, etc) and memory (other NPCs of same type will act the same if player does som...
    80: ...away floor|breakaway stone floor]], [[drowning]], gravity ([[falling]]), [[lava]], [[lowering ceiling]], [[...

[previous 20] (20 | 50 | 100 | 250 | 500) [next 20]




List redirects
Search for

Views
Personal tools