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3D Game Comparison - Game vs. game. No hype; just facts.™
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- Tomb Raider (3,198 bytes)
37: * [[footsteps]]: [[land]], [[water]]
68: * [[pull]]: [[levers]], [[switches]], stone/wood [[blocks]]/[[crates]] - Half-Life² (8,260 bytes)
33: * [[shards]]: [[glass]], [[metal]], [[wood]]
54: * [[weight]]: player character breaks [[wood crates]]/[[beams]] and glass [[windows]]
63: * [[fire]] breaks wooden objects
71: ...eneric, ladder), [[sand]], [[tile]], [[water]], [[wood]]
94: ..., [[traffic cones]], vanities, [[watermelons]], [[wood]] ([[beams]], [[panels]], [[planks]], platforms);... - GUN (3,570 bytes)
34: * [[dust]]: [[footsteps]] (characters), [[gold]] [[mining]], [[wheels]] (...
49: * [[footsteps]]: [[dirt]], [[water]]
71: ...]], [[lights]] (ceiling-hung), [[tumbleweeds]], [[wood beams]] - Arx Fatalis (8,363 bytes)
43: * [[smoke]]: [[fire]], smouldering wood
85: ...teps]]: dirt, metal, mud/wet/slosh, stone, water, wood
128: ** [[fix]] [[levers]]: broken levers + [[wood pieces]]
164: ...wall [[blocks]], weapons/[[ammo]], wood pieces, [[wooden stakes]] - Devastation (4,545 bytes)
17: ** [[shards]]: [[wood]]
49: * [[footsteps]]: dirt, metal, rock, water - Wurm (11,297 bytes)
110: ...]]/[[shield]]s, [[blade]]s, [[building]]s (stone, wood)
116: ...tone, wood), [[fishing hook|fishing hooks]] (iron/wood), [[fishing rod]]s (fishing pole + rope), [[floor...
131: *** wood: [[kindling]], [[plank]]s, [[shaft]]s
141: ...[carve]], [[file]], [[hammer]], hand (clay), log (wood), ore (metal), [[polish]] (pelt), [[temper]] (wat...
152: ...imal parts]]), [[cut down]] trees and [[chop up]] wood, [[drag]] carts, [[lead]]/[[groom]]/[[tame]] anim... - Outcast (5,156 bytes)
60: ...ps=dirt, grass, rice patties, sand, stone, water, wood - Trespasser (6,100 bytes)
23: ...kable, fall over, fly through air, impact, float (wood shards, etc)
68: ...), telephone (office-style), trailers, trashcans, wood: beams, planks, shards, sticks
89: |footsteps=dirt, grass, water - Thief: The Dark Project (5,716 bytes)
53: ...etal]] [[rock]]/[[stone]], [[tile]], [[water]], [[wood]]
78: * [[break]]: [[crates]] (wood), [[doors]] (wood), [[glass]] (window panes), [[ice]], [[tapestries...
114: * [[arrows stick]] in dirt/grass/wood surfaces/objects; [[retrievable ammo|retrievable]... - Assassin's Creed (4,027 bytes)
20: * [[dust]]: footsteps, [[impacts]], light beams
22: * [[shards]]: ceramic, wood
55: ...al]], [[sand]], [[stone]], [[tile]], [[water]], [[wood]] - Dragon's Lair 3D (3,380 bytes)
24: ** [[bounce]]: barrel [[wood shards|shards]], sparks
39: * [[footsteps]]: [[metal]], [[stone]], [[wood]]
56: ...ireballs|balls]]), shooting ([[books]], flaming [[wood poles]])
59: * [[break]]: [[barrels]], [[wood beam]] - Drakan: Order of the Flame (4,669 bytes)
58: ...ootsteps]]: land: dirt, grass, metal, rock, snow, wood; water; armor
86: ...cups, jugs, plates), rocks/snowballs, some walls, wood (barrels, some bridges, crates)
87: * [[burn]]: trees, wood (darkens after burnt)
116: * [[arrows stick]] in NPCs & dirt/grass/wood; [[retrievable ammo|retrievable]] (some may be br... - Gothic (5,984 bytes)
21: ...s when looking at sun), [[shaking]] (some monster footsteps), [[underwater distortion]], [[usable object high...
55: * [[footsteps]]: dirt, metal, sand, stone, water, wood
98: ...ed]] [[joints]] (3 kinds), [[tumblers]] (cups), [[wooden spoons]] - Risen (6,174 bytes)
20: ...s when looking at sun), [[shaking]] (some monster footsteps), [[underwater distortion]], [[usable object high...
54: * [[footsteps]]: dirt, metal, sand, stone, water, wood
111: * [[axes]] (woodcutter's), [[bows]] (short-, long-, light [[crossb...
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