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- Tomb Raider (3,198 bytes)
6: |engine=proprietary
7: |engine type polygon=yes
15: ==[[:cat:engine|Engine]]==
23: * [[texture]]
24: ** [[texture filtering|filtering]]: [[bilinear]] - Half-Life² (8,260 bytes)
6: |engine=Source engine
8: |engine type polygon=yes
9: |engine optimization LOD=yes
10: |engine optimization occlusion culling=yes
11: |engine optimization portal rendering=yes - Aliens vs Predator 2 (2,377 bytes)
6: |engine=Lithtech
36: ===[[texture]]===
38: * [[texture filtering|filtering]]: [[bilinear|bi-]]/[[trilinear]]
39: * [[texturemapping|mapping]]: [[environmental texturemapping|environmental]] ([[desks]], [[glass]], [[w...
40: * [[texture decals|decals]]: [[blood]], [[bullet holes]], [[g... - GUN (3,570 bytes)
7: |engine=proprietary
8: |engine_type=polygon
9: |engine_other=modified ''[[Tony Hawk's Pro Skater]]''?
22: * [[reflection]]: see environmental texture mapping
26: * [[texture]] - Magic Carpet (1,124 bytes)
6: |engine=proprietary
8: |engine type polygon=yes
15: ==[[:cat:engines|Engine]]==
20: * [[texture]]: [[blur]]ring (not quite [[bilinear filtering]]) - Arx Fatalis (8,363 bytes)
6: |engine=proprietary
7: |engine type polygon=<smw_true_words>
8: |engine type voxel=<smw_false_words>
9: |engine type NURBS=<smw_false_words>
10: |engine optimization LOD=<smw_false_words> - Devastation (4,545 bytes)
7: |engine=Unreal Tournament 2003
8: |engine modified=yes
13: ==[[Engine]]==
36: ...on]]: some water [[puddles]]; see [[environmental texture mapping]]
39: * [[texture]]: 16-/32-[[bit depth]] - Need for Speed: Porsche Unleashed (2,169 bytes)
6: |engine=proprietary
13: ==engine==
31: * [[texture]]: [[bilinear filtering]], [[mipmapping]] - Wurm (11,297 bytes)
8: |engine type polygon=<smw_true_words>
9: |engine optimization LOD=<smw_true_words>
10: |engine optimization occlusion culling=<smw_true_words>
55: ==[[:cat:Engines|Engine]]==
65: * [[texture]]: 16-/32-bit depth? - Heavy Metal: F.A.K.K.² (4,727 bytes)
7: |engine=Quake III
8: |engine_type=polygon
12: ==[[Engine]]==
26: * [[texture]]
27: ** [[texture filtering|filtering]]: [[bilinear]], [[trilinear]] - Outcast (5,156 bytes)
7: |engine=Paradise
8: |engine type polygon=<smw_true_words>
9: |engine type voxel=<smw_true_words>
10: |engine type NURBS=<smw_false_words>
11: |engine type other=terrain - Thief: The Dark Project (5,716 bytes)
6: |engine=Dark Engine
8: |engine type polygon=yes
9: |engine optimization portal rendering=yes
13: ==[[Engine]]==
16: * [[texture]]: 8-[[bit depth]] - Carmageddon TDR 2000 (5,340 bytes)
6: |engine=proprietary
7: |engine type polygon=<smw_true_words>
8: |engine type voxel=<smw_false_words>
9: |engine type NURBS=<smw_false_words>
10: |engine optimization LOD=<smw_false_words> - Postal² (6,048 bytes)
8: |engine=Unreal 2
9: |engine modified
12: ==[[Engine]]==
16: * [[physics]]: [[Karma engine]]
20: * [[reflection]]: [[mirrors]]; see environmental texture mapping - Mafia: The City of Lost Heaven (7,544 bytes)
7: |engine=LS3D
10: ==[[Engine]]==
18: ...water ([[puddles]], [[river]]); see environmental texture mapping
21: * [[texture]]: 16-/32-[[bit depth]]
22: ** [[texture filtering|filtering]]: [[bilinear|bi-]]/[[trilinear]] - Dungeon Keeper 2 (2,805 bytes)
7: |engine=proprietary
10: ==[[Engine]]==
14: * [[texture filtering]]: [[bilinear|bi-]]/[[trilinear]] - Assassin's Creed (4,027 bytes)
6: |engine=Scimitar
13: ...y|weapons]]; [[pixel shaders]]; see environmental texture mapping
29: * other: [[fire]], [[projectile trails]]; see [[#Engine|particle effects]], [[#physics|physics]], and [[#...
37: * engine: [[Havok]]
46: ===[[texture]]=== - The Elder Scrolls III: Morrowind (6,733 bytes)
6: |engine=NDL NetImmerse
9: ==[[Engine]]==
16: * [[reflection]]: see environmental texture mapping; [[pixel-shaded]] water
19: * [[texture]]: 32-[[bit depth]]
20: ** [[texture filtering|filtering]]: [[bilinear]] - Dragon's Lair 3D (3,380 bytes)
8: |engine=proprietary
27: * [[texture]]
29: ** [[texture filtering|filtering]]: [[bilinear]]
30: ** [[texturemapping|mapping]]: [[mip]] - Drakan: Order of the Flame (4,669 bytes)
7: |engine=Riot engine
41: * [[masked texture shadows|masked textures]]
46: ===[[texture]]===
48: * [[filtering]]: [[bilinear]]
49: * [[texturemapping|mapping]]: [[environment map|environment]]
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