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- Tomb Raider (3,198 bytes)
6: |engine=proprietary
7: |engine type polygon=yes
15: ==[[:cat:engine|Engine]]==
29: * [[camera]]: [[underwater distortion]]
41: ** [[view pan|pan]]: static (locked behind character) & dynamic (ke... - Severance: Blade of Darkness (2,297 bytes)
7: |engine=proprietary
9: |engine type=polygon
12: ==[[Engine]]==
30: ...ition]], body and shadows rendered in 1st-person, camera moves with character's [[breathing]] - Half-Life² (8,260 bytes)
6: |engine=Source engine
8: |engine type polygon=yes
9: |engine optimization LOD=yes
10: |engine optimization occlusion culling=yes
11: |engine optimization portal rendering=yes - Arx Fatalis (8,363 bytes)
6: |engine=proprietary
7: |engine type polygon=<smw_true_words>
8: |engine type voxel=<smw_false_words>
9: |engine type NURBS=<smw_false_words>
10: |engine optimization LOD=<smw_false_words> - Deadly Dozen: Pacific Theater (1,852 bytes)
5: |engine=proprietary
7: ==Engine==
31: ** Philippines; Okinawa, Japan; Rabul; New Guinea; Guadalcanal; Iwo Jima
47: * [[inventory]]: [[ammo]]/weapons, [[camera]], [[coin]], [[first-aid kits]] - Devastation (4,545 bytes)
7: |engine=Unreal Tournament 2003
8: |engine modified=yes
13: ==[[Engine]]==
47: * [[blood splatter]]s on view (camera)
52: ** [[pan]]: [[keyboard]]/[[computer mouse|mouse]] - Heavy Metal: F.A.K.K.² (4,727 bytes)
7: |engine=Quake III
8: |engine_type=polygon
12: ==[[Engine]]==
39: * [[camera shaking]]
56: ** [[view pan|pan]]: dynamic (keyboard- & mouse-controlled); around... - Outcast (5,156 bytes)
7: |engine=Paradise
8: |engine type polygon=<smw_true_words>
9: |engine type voxel=<smw_true_words>
10: |engine type NURBS=<smw_false_words>
11: |engine type other=terrain - Mafia: The City of Lost Heaven (7,544 bytes)
7: |engine=LS3D
10: ==[[Engine]]==
25: ...[[glass]], [[light beams]], player character when camera close, [[smoke]], [[steam]], tire [[skid marks]]
34: ...s]]: [[incremental damage]] (broken glass, dents, engine steam, off-centered steering, bumpers/headlights ...
47: * disappears when camera gets too close - Dungeon Keeper 2 (2,805 bytes)
7: |engine=proprietary
10: ==[[Engine]]==
15: * other: [[camera shaking]], [[deformable terrain]]
28: ** [[rotate]]/[[pan]]/[[zoom]] - Dragon's Lair 3D (3,380 bytes)
8: |engine=proprietary
43: ** [[pan]]: [[keyboard]]/[[computer mouse|mouse]]
44: ...* other: [[body fade|character bodies fade]] when camera near - No One Lives Forever (5,550 bytes)
8: |engine=Lithtech
11: ==[[Engine]]==
15: ...parts]] ([[vehicle parts|motorcycle]], [[security camera]], [[snowmobile]])
27: * other: [[camera shaking]]
32: ...ooking [[steaks]], curb [[grate]], [[forklift]] [[engine grill]], some [[pipes]], [[manhole cover]]
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