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    1. Tomb Raider (3,198 bytes)
      6: |engine=proprietary
      7: |engine type polygon=yes
      15: ==[[:cat:engine|Engine]]==
      29: * [[camera]]: [[underwater distortion]]
    2. Severance: Blade of Darkness (2,297 bytes)
      7: |engine=proprietary
      9: |engine type=polygon
      12: ==[[Engine]]==
      30: ...ition]], body and shadows rendered in 1st-person, camera moves with character's [[breathing]]
    3. Half-Life² (8,260 bytes)
      6: |engine=Source engine
      8: |engine type polygon=yes
      9: |engine optimization LOD=yes
      10: |engine optimization occlusion culling=yes
      11: |engine optimization portal rendering=yes
    4. Arx Fatalis (8,363 bytes)
      6: |engine=proprietary
      7: |engine type polygon=<smw_true_words>
      8: |engine type voxel=<smw_false_words>
      9: |engine type NURBS=<smw_false_words>
      10: |engine optimization LOD=<smw_false_words>
    5. Deadly Dozen: Pacific Theater (1,852 bytes)
      5: |engine=proprietary
      7: ==Engine==
      47: * [[inventory]]: [[ammo]]/weapons, [[camera]], [[coin]], [[first-aid kits]]
    6. Devastation (4,545 bytes)
      7: |engine=Unreal Tournament 2003
      8: |engine modified=yes
      13: ==[[Engine]]==
      47: * [[blood splatter]]s on view (camera)
      77: ...s]], [[look through]] [[microscopes]] and [[video cameras]], set explosives, place [[fuses]] in [[generato...
    7. Heavy Metal: F.A.K.K.² (4,727 bytes)
      7: |engine=Quake III
      8: |engine_type=polygon
      12: ==[[Engine]]==
      39: * [[camera shaking]]
    8. Outcast (5,156 bytes)
      7: |engine=Paradise
      8: |engine type polygon=<smw_true_words>
      9: |engine type voxel=<smw_true_words>
      10: |engine type NURBS=<smw_false_words>
      11: |engine type other=terrain
    9. Mafia: The City of Lost Heaven (7,544 bytes)
      7: |engine=LS3D
      10: ==[[Engine]]==
      25: ...[[glass]], [[light beams]], player character when camera close, [[smoke]], [[steam]], tire [[skid marks]]
      34: ...s]]: [[incremental damage]] (broken glass, dents, engine steam, off-centered steering, bumpers/headlights ...
      47: * disappears when camera gets too close
    10. Dungeon Keeper 2 (2,805 bytes)
      7: |engine=proprietary
      10: ==[[Engine]]==
      15: * other: [[camera shaking]], [[deformable terrain]]
    11. Dragon's Lair 3D (3,380 bytes)
      8: |engine=proprietary
      44: ...* other: [[body fade|character bodies fade]] when camera near
    12. No One Lives Forever (5,550 bytes)
      8: |engine=Lithtech
      11: ==[[Engine]]==
      15: ...parts]] ([[vehicle parts|motorcycle]], [[security camera]], [[snowmobile]])
      27: * other: [[camera shaking]]
      32: ...ooking [[steaks]], curb [[grate]], [[forklift]] [[engine grill]], some [[pipes]], [[manhole cover]]

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