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- Tomb Raider (3,198 bytes)
8: |effect water splash=yes
19: * [[shadows]]: [[polygon]]al, ovalular, horizontal, flat (2D)
31: ===Atmospheric/environmental [[effects]]===
34: * [[particle effects]]: shooting lava - Half-Life² (8,260 bytes)
12: |effect water bubbles=yes
13: |effect water splash=yes
14: |effect water other=debris, spray
19: ...ading shadows|fading]]; [[NPCs]], [[moving object shadows|moving objects]]
28: ===[[atmospheric/environmental effects]]=== - Arx Fatalis (8,363 bytes)
13: |effect water bubbles=<smw_false_words>
14: |effect water current=<smw_false_words>
15: |effect water drops=<smw_false_words>
16: |effect water ripples=<smw_false_words>
17: |effect water splash=<smw_false_words> - Need for Speed: Porsche Unleashed (2,169 bytes)
14: * atmospheric/environmental [[effects]]
26: * [[environment mapping]]: cars (shadows, lights, etc)
28: * [[particle effects]]: [[explosions]], fire hydrant water [[stream]]...
30: * [[shadows]]: tree/building shadows accurately cover cars when driving under them
41: * [[sound]]: 3D, [[doppler effect]], [[reverb]] in [[tunnels]] - Wurm (11,297 bytes)
11: |effect water current=<smw_true_words>
59: * [[particle effects]]: [[fire]], [[leaves (falling)]], [[smoke]]
64: ...lls, buildings]], [[tree shadows|trees]], [[cloud shadows|clouds]]--almost everything!
71: ===Atmospheric/environmental [[effects]]===
75: ...grow]], objects [[decay]]; see [[#Engine|particle effects]] - Outcast (5,156 bytes)
20: |effect breath acid=<smw_false_words>
21: |effect breath cold=<smw_true_words>
22: |effect breath fire=<smw_false_words>
23: |effect breath poison=<smw_false_words>
24: |effect water bubbles=<smw_false_words> - Trespasser (6,100 bytes)
27: |effect breath acid=<smw_false_words>
28: |effect breath cold=<smw_false_words>
29: |effect breath fire=<smw_false_words>
30: |effect breath poison=<smw_false_words>
31: |effect water bubbles=<smw_false_words> - fading shadows (177 bytes)
1: '''Fading shadows''' are when a [[shadow]] gradually fades out (bec...
3: ... {{effect|shadow mapping|shadow fading|cat=shadow effects}}
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