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  1. Tomb Raider (3,198 bytes)
    8: |effect water splash=yes
    17: * [[lighting]]: static, white
    31: ===Atmospheric/environmental [[effects]]===
    34: * [[particle effects]]: shooting lava
  2. Half-Life² (8,260 bytes)
    12: |effect water bubbles=yes
    13: |effect water splash=yes
    14: |effect water other=debris, spray
    28: ===[[atmospheric/environmental effects]]===
    31: * [[particle effects]]: [[debris]], [[dust]], [[gas]], [[mist]], [[sm...
  3. lightmap (102 bytes)
    1: {{effect|lightmap|light map}}
    6: * [[vertex lighting]]
  4. Arx Fatalis (8,363 bytes)
    13: |effect water bubbles=<smw_false_words>
    14: |effect water current=<smw_false_words>
    15: |effect water drops=<smw_false_words>
    16: |effect water ripples=<smw_false_words>
    17: |effect water splash=<smw_false_words>
  5. Need for Speed: Porsche Unleashed (2,169 bytes)
    14: * atmospheric/environmental [[effects]]
    27: ...ng]]: [[projected lighting|projected]] & [[vertex lighting|vertex headlights]], [[coronas]], [[lens flare]]
    28: * [[particle effects]]: [[explosions]], fire hydrant water [[stream]]...
    41: * [[sound]]: 3D, [[doppler effect]], [[reverb]] in [[tunnels]]
  6. vertex lighting (96 bytes)
    1: {{effect|vertex lighting|vertex light}}
  7. Wurm (11,297 bytes)
    11: |effect water current=<smw_true_words>
    58: * [[lighting]]: [[dynamic light|dynamic]], [[colored light|col...
    59: * [[particle effects]]: [[fire]], [[leaves (falling)]], [[smoke]]
    71: ===Atmospheric/environmental [[effects]]===
    75: ...grow]], objects [[decay]]; see [[#Engine|particle effects]]
  8. dynamic lighting (158 bytes)
    1: [[Lighting]] in motion ([[w:dynamic|dynamic]]/[[w:kinetic|ki...
    3: {{effect|{{PAGENAME}}|dynamic light}}
    6: * [[static lighting]]
  9. Outcast (5,156 bytes)
    20: |effect breath acid=<smw_false_words>
    21: |effect breath cold=<smw_true_words>
    22: |effect breath fire=<smw_false_words>
    23: |effect breath poison=<smw_false_words>
    24: |effect water bubbles=<smw_false_words>
  10. Carmageddon TDR 2000 (5,340 bytes)
    17: |effect breath acid=<smw_false_words>
    18: |effect breath cold=<smw_false_words>
    19: |effect breath fire=<smw_false_words>
    20: |effect breath poison=<smw_false_words>
    21: |effect water bubbles=<smw_false_words>
  11. static lighting (47 bytes)
    1: {{effect}}
    4: * [[dynamic lighting]]

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