Search results
3D Game Comparison - Game vs. game. No hype; just facts.™
No page titled effect/water
What links here
|
All pages starting here(redirects in italics) |
All pages starting/ending hereUNIQ68c38f0065153b95-dpl-00000002-QINU |
More info about:
multi-select
namespace
searching
multi-select
namespace
searching
20 results starting at #1
[previous 20] (20 | 50 | 100 | 250 | 500) [next 20]
No page title matches
Page text matches
- Tomb Raider (3,198 bytes)
8: |effect water splash=yes
28: ** [[sprites]]: [[blood squirts]], [[fire]], [[water splashes]]
29: * [[camera]]: [[underwater distortion]]
31: ===Atmospheric/environmental [[effects]]===
34: * [[particle effects]]: shooting lava - Half-Life² (8,260 bytes)
12: |effect water bubbles=yes
13: |effect water splash=yes
14: |effect water other=debris, spray
18: ...s]] (metal), [[toxic waste]], [[walls]] (some), [[water]] (+ puddles), [[weapons]]; [[pixel shaders]]; se...
25: ...ils]], [[smoke]], [[steam]], [[video screens]], [[water]] - underwater fog (76 bytes)
1: {{effect|underwater}}
2: [[cat:water]]
6: * [[underwater]] - rain (72 bytes)
1: {{effect|cat=particle effects}}
3: [[Category:water]] - splash (164 bytes)
4: {{effect|splash (fluid mechanics)|water splash}} - spray (515 bytes)
1: ...effect can include any kind of [[liquid]], from [[water]] (like in a [[hose]] or [[faucet]]), to [[blood]...
3: ...but may be actual 3D objects too (though particle effects can certainly include 3D objects vs. just [[spri...
5: {{effect|spray|blood spray|liquid spray|water spray}} - reflection (113 bytes)
1: {{effect|reflection (computer graphics)|reflect}}
8: * [[water]] - Arx Fatalis (8,363 bytes)
13: |effect water bubbles=<smw_false_words>
14: |effect water current=<smw_false_words>
15: |effect water drops=<smw_false_words>
16: |effect water ripples=<smw_false_words>
17: |effect water splash=<smw_false_words> - current (92 bytes)
1: {{effect|current (fluid)|water current}}
6: [[cat:water]] - bubble (78 bytes)
1: {{effect|liquid bubble|water bubble}} - ripple (308 bytes)
3: {{effect|capillary wave|water ripple|liquid ripple}} - gameform (13,258 bytes)
71: ===[[:cat:effects|Effects]]===
73: ...<b>[[breath]]</b></td><td>{{#input:type=text|name=effect breath other}}<br>
74: {{#input:type=checkbox|name=effect breath acid}} [[acid breath|acid]]<br>
75: {{#input:type=checkbox|name=effect breath cold}} [[cold breath|cold]]<br>
76: {{#input:type=checkbox|name=effect breath fire}} [[fire breath|fire]]<br> - liquid drop (161 bytes)
1: {{effect|drop (liquid)|water drop|waterdrop|raindrop|rain drop|drip|dripping}} - buoyancy (95 bytes)
1: {{effect|{{PAGENAME}}|buoyant|bouyancy}}
3: [[cat:water]] - waterfall (24 bytes)
1: {{effect}}
2: [[cat:water]] - Need for Speed: Porsche Unleashed (2,169 bytes)
14: * atmospheric/environmental [[effects]]
18: ...en [[fire hydrants]], [[log mill]] [[sawdust]], [[waterfall]] [[mist]]
20: ...[dirt]], [[grass]], [[ice]], [[mud]], [[snow]], [[water]]
28: ... [[snow]], [[sparks]], [[steam]], tire kickups, [[water drops]]
41: * [[sound]]: 3D, [[doppler effect]], [[reverb]] in [[tunnels]] - Wurm (11,297 bytes)
11: |effect water current=<smw_true_words>
59: * [[particle effects]]: [[fire]], [[leaves (falling)]], [[smoke]]
63: * [[reflection]]: [[water reflection|water]]--almost everything!
68: * [[transparency]]: [[fire]], [[smoke]], [[water]]
71: ===Atmospheric/environmental [[effects]]=== - Outcast (5,156 bytes)
20: |effect breath acid=<smw_false_words>
21: |effect breath cold=<smw_true_words>
22: |effect breath fire=<smw_false_words>
23: |effect breath poison=<smw_false_words>
24: |effect water bubbles=<smw_false_words> - Trespasser (6,100 bytes)
27: |effect breath acid=<smw_false_words>
28: |effect breath cold=<smw_false_words>
29: |effect breath fire=<smw_false_words>
30: |effect breath poison=<smw_false_words>
31: |effect water bubbles=<smw_false_words> - Tomb Raider: Legend (4,343 bytes)
17: |effect breath acid=<smw_false_words>
18: |effect breath cold=<smw_false_words>
19: |effect breath fire=<smw_false_words>
20: |effect breath poison=<smw_false_words>
21: |effect water bubbles=<smw_false_words>
[previous 20] (20 | 50 | 100 | 250 | 500) [next 20]