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  1. dynamic lighting (158 bytes)
    1: [[Lighting]] in motion ([[w:dynamic|dynamic]]/[[w:kinetic|kinetic]])
    3: {{effect|{{PAGENAME}}|dynamic light}}

Page text matches

  1. Tomb Raider (3,198 bytes)
    21: *** Lara: dynamic
    41: ...iew pan|pan]]: static (locked behind character) & dynamic (keyboard-controlled)
  2. Severance: Blade of Darkness (2,297 bytes)
    18: * [[lighting]]: [[dynamic light|dynamic]], [[colored lighting|colored]]; [[flickering]]; ...
    20: ...[projected shadows|projected]], [[dynamic shadows|dynamic]], [[multiple light sources]], [[fading shadows|f...
  3. Half-Life² (8,260 bytes)
    43: * [[dynamic lighting|dynamic]]
  4. Aliens vs Predator 2 (2,377 bytes)
    25: * [[dynamic lighting|dynamic]], [[colored lighting|colored]]
  5. Comparison table (5,076 bytes)
    9: ==[[mw:Extension:DynamicPageList|Dynamic Page List]]==
  6. GUN (3,570 bytes)
    15: ** [[dynamic lighting|dynamic]], [[colored lighting|colored]], [[vertex lightin...
  7. Hard Truck 2 (1,825 bytes)
    13: * [[lighting]]: [[dynamic lighting|dynamic]], [[colored lighting|colored]], [[vertex lightin...
    19: ... dynamic; [[clouds]] ([[moving clouds|moving]], [[dynamic clouds|varying from clear to overcast]]), [[fog]]...
  8. Arx Fatalis (8,363 bytes)
    61: * [[dynamic light|dynamic]], [[colored light|colored]], [[vertex light|vert...
  9. Devastation (4,545 bytes)
    27: * [[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]], [[vertex light|vert...
  10. Wurm (11,297 bytes)
    13: |weather clouds dynamic=<smw_true_words>
    16: |weather fog dynamic=<smw_true_words>
    58: * [[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]], [[vertex light|vert...
  11. Heavy Metal: F.A.K.K.² (4,727 bytes)
    14: * [[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]]
    24: ...[[#Character|characters]]: horizontal, flat (2D); dynamic
    56: ** [[view pan|pan]]: dynamic (keyboard- & mouse-controlled); around player: 36...
  12. dynamic lighting (158 bytes)
    1: [[Lighting]] in motion ([[w:dynamic|dynamic]]/[[w:kinetic|kinetic]])
    3: {{effect|{{PAGENAME}}|dynamic light}}
  13. Outcast (5,156 bytes)
    32: |weather clouds dynamic=<smw_false_words>
    35: |weather fog dynamic=<smw_false_words>
    43: |weather snow dynamic=<smw_false_words>
  14. Trespasser (6,100 bytes)
    38: |weather clouds dynamic=<smw_false_words>
    41: |weather fog dynamic=<smw_false_words>
    49: |weather snow dynamic=<smw_false_words>
    60: ...n-texture shadows|in-texture]], [[dynamic shadows|dynamic]], [[real-time shadows|real-time]] (- Anne's body...
  15. Thief: The Dark Project (5,716 bytes)
    31: * [[dynamic lighting|dynamic]]
    55: ** [[pan]]: [[dynamic pan|dynamic]], [[keyboard]]/[[mouse]]
  16. Tomb Raider: Legend (4,343 bytes)
    5: |developer=Crystal Dynamics
    28: |weather clouds dynamic=<smw_false_words>
    31: |weather fog dynamic=<smw_false_words>
    39: |weather snow dynamic=<smw_false_words>
  17. Carmageddon TDR 2000 (5,340 bytes)
    28: |weather clouds dynamic=<smw_false_words>
    31: |weather fog dynamic=<smw_false_words>
    39: |weather snow dynamic=<smw_false_words>
    97: * [[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]]
  18. Postal² (6,048 bytes)
    14: * [[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]], [[flickering]]
  19. Mafia: The City of Lost Heaven (7,544 bytes)
    12: * [[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]]; [[coronas]], [[lens...
  20. Dungeon Keeper 2 (2,805 bytes)
    11: * [[lighting]]: [[dynamic light|dynamic]], [[colored light|colored]]; [[fireballs]]

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