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  1. 4x4 Evolution (1,101 bytes)
    15: * [[weather]]: [[clouds (moving)]], [[fog]], [[rain]]
    22: * [[moving]]: [[train]], [[battleship]], [[sailboat]], [[sub...
  2. Half-Life² (8,260 bytes)
    19: ...adows|fading]]; [[NPCs]], [[moving object shadows|moving objects]]
    38: <!--** [[clouds (moving)]]?-->
    95: ...gy]], [[cart]], [[crane]], [[elevator]]; anything moving
  3. Aliens vs Predator 2 (2,377 bytes)
    17: * [[clouds]]: moving, rotating
    47: * [[transparency]]: [[clouds]], [[fire]], [[glass]], [[light beams]] ([[laser]...
  4. cloud (57 bytes)
    1: {{effect|cloud|clouds (moving)|moving cloud|cat=weather}}
  5. Carnivores 2 (862 bytes)
    13: * [[weather]]: [[moving clouds]] ([[3dfx]] only?), [[fog]]
  6. GUN (3,570 bytes)
    42: ** [[clouds (moving)]]
  7. Hard Truck 2 (1,825 bytes)
    19: ...; [[clouds]] ([[moving clouds|moving]], [[dynamic clouds|varying from clear to overcast]]), [[fog]], [[lig...
  8. gameform (13,258 bytes)
    116: ...nput:type=checkbox|name=effect weather clouds}} [[clouds]]<br>
    151: ...other}} {{#input:type=checkbox|name=ride moving}} moving objects
    156: {{#input:type=checkbox|name=ride moving}} moving objects<br>
  9. Deadly Dozen: Pacific Theater (1,852 bytes)
    12: * [[weather]]: [[clouds (moving)]], [[fog]], [[rain]], [[snow]]
  10. Devastation (4,545 bytes)
    23: *** [[clouds (moving)]]
    25: ...[flies]] buzz around trash/turds, gas/toxic waste clouds; see particle effects
  11. Need for Speed: Porsche Unleashed (2,169 bytes)
    22: ** [[weather]]: [[moving clouds]], [[rain]], snow; [[transitions]] between clear ...
  12. Wurm (11,297 bytes)
    12: |weather clouds=<smw_true_words>
    13: |weather clouds dynamic=<smw_true_words>
    14: |weather clouds moving=<smw_true_words>
    29: |ride moving=<smw_false_words>
    64: ...ldings]], [[tree shadows|trees]], [[cloud shadows|clouds]]--almost everything!
  13. Heavy Metal: F.A.K.K.² (4,727 bytes)
    35: * [[weather]]: [[moving clouds]], [[rain]]
    51: ... wall (+ [[sidestep]]), [[jump]], [[pick up]] (by moving over object), place detonator, [[pull]] (+ up edg...
  14. Outcast (5,156 bytes)
    31: |weather clouds=<smw_false_words>
    32: |weather clouds dynamic=<smw_false_words>
    33: |weather clouds moving=<smw_false_words>
    56: |ride moving=<smw_false_words>
  15. Trespasser (6,100 bytes)
    37: |weather clouds=<smw_false_words>
    38: |weather clouds dynamic=<smw_false_words>
    39: |weather clouds moving=<smw_true_words>
    74: |ride moving=<smw_false_words>
  16. Tomb Raider: Legend (4,343 bytes)
    27: |weather clouds=<smw_false_words>
    28: |weather clouds dynamic=<smw_false_words>
    29: |weather clouds moving=<smw_false_words>
    52: |ride moving=<smw_false_words>
  17. Carmageddon TDR 2000 (5,340 bytes)
    27: |weather clouds=<smw_false_words>
    28: |weather clouds dynamic=<smw_false_words>
    29: |weather clouds moving=<smw_false_words>
    52: |ride moving=<smw_false_words>
  18. Postal² (6,048 bytes)
    15: ... blood spurts, bubbles, cold air, crumbs, disease clouds, dust, electricity arcs, explosions, fire, glass ...
    31: * [[weather]]: [[clouds (moving)]], [[fog]]
    40: * diseased cow head fly swarms and disease clouds
  19. Assassin's Creed (4,027 bytes)
    14: ...[[shadow fading|fading]]; NPCs, moving objects, [[clouds]]
    27: ** [[clouds (moving)]]
  20. The Elder Scrolls III: Morrowind (6,733 bytes)
    28: ** [[clouds]]: [[moving clouds|moving]], fade in/out, thicken/thin

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