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- 4x4 Evolution (1,101 bytes)
15: * [[weather]]: [[clouds (moving)]], [[fog]], [[rain]]
22: * [[moving]]: [[train]], [[battleship]], [[sailboat]], [[sub... - Half-Life² (8,260 bytes)
19: ...adows|fading]]; [[NPCs]], [[moving object shadows|moving objects]]
38: <!--** [[clouds (moving)]]?-->
95: ...gy]], [[cart]], [[crane]], [[elevator]]; anything moving - Aliens vs Predator 2 (2,377 bytes)
17: * [[clouds]]: moving, rotating
47: * [[transparency]]: [[clouds]], [[fire]], [[glass]], [[light beams]] ([[laser]... - cloud (57 bytes)
1: {{effect|cloud|clouds (moving)|moving cloud|cat=weather}} - Carnivores 2 (862 bytes)
13: * [[weather]]: [[moving clouds]] ([[3dfx]] only?), [[fog]] - GUN (3,570 bytes)
42: ** [[clouds (moving)]] - Hard Truck 2 (1,825 bytes)
19: ...; [[clouds]] ([[moving clouds|moving]], [[dynamic clouds|varying from clear to overcast]]), [[fog]], [[lig... - gameform (13,258 bytes)
116: ...nput:type=checkbox|name=effect weather clouds}} [[clouds]]<br>
151: ...other}} {{#input:type=checkbox|name=ride moving}} moving objects
156: {{#input:type=checkbox|name=ride moving}} moving objects<br> - Deadly Dozen: Pacific Theater (1,852 bytes)
12: * [[weather]]: [[clouds (moving)]], [[fog]], [[rain]], [[snow]] - Devastation (4,545 bytes)
23: *** [[clouds (moving)]]
25: ...[flies]] buzz around trash/turds, gas/toxic waste clouds; see particle effects - Need for Speed: Porsche Unleashed (2,169 bytes)
22: ** [[weather]]: [[moving clouds]], [[rain]], snow; [[transitions]] between clear ... - Wurm (11,297 bytes)
12: |weather clouds=<smw_true_words>
13: |weather clouds dynamic=<smw_true_words>
14: |weather clouds moving=<smw_true_words>
29: |ride moving=<smw_false_words>
64: ...ldings]], [[tree shadows|trees]], [[cloud shadows|clouds]]--almost everything! - Heavy Metal: F.A.K.K.² (4,727 bytes)
35: * [[weather]]: [[moving clouds]], [[rain]]
51: ... wall (+ [[sidestep]]), [[jump]], [[pick up]] (by moving over object), place detonator, [[pull]] (+ up edg... - Outcast (5,156 bytes)
31: |weather clouds=<smw_false_words>
32: |weather clouds dynamic=<smw_false_words>
33: |weather clouds moving=<smw_false_words>
56: |ride moving=<smw_false_words> - Trespasser (6,100 bytes)
37: |weather clouds=<smw_false_words>
38: |weather clouds dynamic=<smw_false_words>
39: |weather clouds moving=<smw_true_words>
74: |ride moving=<smw_false_words> - Tomb Raider: Legend (4,343 bytes)
27: |weather clouds=<smw_false_words>
28: |weather clouds dynamic=<smw_false_words>
29: |weather clouds moving=<smw_false_words>
52: |ride moving=<smw_false_words> - Carmageddon TDR 2000 (5,340 bytes)
27: |weather clouds=<smw_false_words>
28: |weather clouds dynamic=<smw_false_words>
29: |weather clouds moving=<smw_false_words>
52: |ride moving=<smw_false_words> - Postal² (6,048 bytes)
15: ... blood spurts, bubbles, cold air, crumbs, disease clouds, dust, electricity arcs, explosions, fire, glass ...
31: * [[weather]]: [[clouds (moving)]], [[fog]]
40: * diseased cow head fly swarms and disease clouds - Assassin's Creed (4,027 bytes)
14: ...[[shadow fading|fading]]; NPCs, moving objects, [[clouds]]
27: ** [[clouds (moving)]] - The Elder Scrolls III: Morrowind (6,733 bytes)
28: ** [[clouds]]: [[moving clouds|moving]], fade in/out, thicken/thin
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