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3D Game Comparison - Game vs. game. No hype; just facts.™
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- Tomb Raider (3,198 bytes)
10: ... roll, run, shimmy, shoot, sidestep, swim, vault, walk - action (5,686 bytes)
6: ...mputer]], and [[w:video games|video games]], such actions include (in order of [[w:commonality|commonality]...
15: ...[walk|Walk]]: As games became more sophisticated, walking (vs. running) became necessary, like to avoid ...
18: ...d actions like steering, acceleration ("running"/"walking"), breaking (stopping), etc. [[w:dual wield|Du...
20: ...s became (and become) more complex, more and more actions/moves were (are) added, approaching the complexit...
24: * [[w:Actions per minute|Actions per minute]] - Half-Life² (8,260 bytes)
72: ...ions/shoot]], [[sprint]], [[strafe]], [[swim]], [[walk]] - Aliens vs Predator 2 (2,377 bytes)
55: ...: [[pickup]] object, [[hit]]/[[kick]], [[run]], [[walk]] - Heavy Metal: F.A.K.K.² (4,727 bytes)
51: ...r, sling), [[turn]] (crank, handle), [[vault]], [[walk]]
52: ** combo weapon actions
81: * dandelion-like flowers disperse seeds when walked into - Outcast (5,156 bytes)
59: ...), jump, run, shoot, stomach lie (+ crawl), swim, walk - Thief: The Dark Project (5,716 bytes)
52: ...swim]], [[swing]] [[#objects|blackjack/sword]], [[walk]] - Mafia: The City of Lost Heaven (7,544 bytes)
51: * [[idle actions]]
54: ...n]] left/right, [[run]], [[strafe]], [[vault]], [[walk]], [[whistle]]
63: ...parked cars (+ drive off and repark elsewhere and walk around) - The Elder Scrolls III: Morrowind (6,733 bytes)
39: ...t]]/[[shoot]], [[sneak]], [[strafe]], [[swim]], [[walk]]
50: * [[idle actions]]: look around, hum, whistle, make comments - Dragon's Lair 3D (3,380 bytes)
40: * [[idle actions]]
41: ...[run]], [[shoot]]/[[swing weapon]], [[strafe]], [[walk]]
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