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3D Game Comparison - Game vs. game. No hype; just facts.™

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  1. Tomb Raider (3,198 bytes)
    10: ... roll, run, shimmy, shoot, sidestep, swim, vault, walk
  2. action (5,686 bytes)
    6: ...mputer]], and [[w:video games|video games]], such actions include (in order of [[w:commonality|commonality]...
    15: ...[walk|Walk]]: As games became more sophisticated, walking (vs. running) became necessary, like to avoid ...
    18: ...d actions like steering, acceleration ("running"/"walking"), breaking (stopping), etc. [[w:dual wield|Du...
    20: ...s became (and become) more complex, more and more actions/moves were (are) added, approaching the complexit...
    24: * [[w:Actions per minute|Actions per minute]]
  3. Half-Life² (8,260 bytes)
    72: ...ions/shoot]], [[sprint]], [[strafe]], [[swim]], [[walk]]
  4. Aliens vs Predator 2 (2,377 bytes)
    55: ...: [[pickup]] object, [[hit]]/[[kick]], [[run]], [[walk]]
  5. Heavy Metal: F.A.K.K.² (4,727 bytes)
    51: ...r, sling), [[turn]] (crank, handle), [[vault]], [[walk]]
    52: ** combo weapon actions
    81: * dandelion-like flowers disperse seeds when walked into
  6. Outcast (5,156 bytes)
    59: ...), jump, run, shoot, stomach lie (+ crawl), swim, walk
  7. Thief: The Dark Project (5,716 bytes)
    52: ...swim]], [[swing]] [[#objects|blackjack/sword]], [[walk]]
  8. Mafia: The City of Lost Heaven (7,544 bytes)
    51: * [[idle actions]]
    54: ...n]] left/right, [[run]], [[strafe]], [[vault]], [[walk]], [[whistle]]
    63: ...parked cars (+ drive off and repark elsewhere and walk around)
  9. The Elder Scrolls III: Morrowind (6,733 bytes)
    39: ...t]]/[[shoot]], [[sneak]], [[strafe]], [[swim]], [[walk]]
    50: * [[idle actions]]: look around, hum, whistle, make comments
  10. Dragon's Lair 3D (3,380 bytes)
    40: * [[idle actions]]
    41: ...[run]], [[shoot]]/[[swing weapon]], [[strafe]], [[walk]]

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