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  1. action (5,686 bytes)
    6: ...mputer]], and [[w:video games|video games]], such actions include (in order of [[w:commonality|commonality]...
    12: ...weapon, [[hit]]ting, [[punch]]ing, [[kick]]ing, [[throw]]ing, etc.
    18: ...ing/racing games]] obviously have driving-related actions like steering, acceleration ("running"/"walking")...
    20: ...s became (and become) more complex, more and more actions/moves were (are) added, approaching the complexit...
    24: * [[w:Actions per minute|Actions per minute]]
  2. Half-Life² (8,260 bytes)
    72: ...ump]], [[pick up]]/[[drop]]/[[throw]], [[run]], [[actions/shoot]], [[sprint]], [[strafe]], [[swim]], [[walk...
    96: * [[throw]]: pick upable objects
  3. gameform (13,258 bytes)
    62: ...Actions/moves</b></td><td>{{#input:type=text|name=actions other}}<br>
    63: ...pe=select|name=actions|multiple=1|{{#dpl:category=actions|format=,\n*%TITLE%,,|ordermethod=titlewithoutname...
    161: ...xt|name=throw other}} {{#input:type=checkbox|name=throw pickupable}} pickupable objects
    162: {{#input:type=select|name=throw|{{#dpl:category=objects|format=,\n*%TITLE%,,|orde...
    168: ...ype=select|name=interaction other|{{#dpl:category=actions|format=,\n*%TITLE%,,|ordermethod=titlewithoutname...
  4. Wurm (11,297 bytes)
    30: |throw pickupable=<smw_false_words>
    44: |thrown weapons stick bodies=<smw_false_words>
    45: |thrown weapons stick ground=<smw_false_words>
    46: |thrown weapons stick walls=<smw_false_words>
    47: |thrown weapons retrievable=<smw_false_words>
  5. Heavy Metal: F.A.K.K.² (4,727 bytes)
    15: ...ts]], [[crystals]] (some), [[explosions]], [[flamethrower]], [[lightning]]
    29: ** [[detail textures|detail]]/procedural: flamethrower burns
    52: ** combo weapon actions
    80: * [[throw]]: shglieks
  6. Outcast (5,156 bytes)
    57: |throw pickupable=<smw_false_words>
    59: |actions=climb, die (various), jump, run, shoot, stomach l...
    83: |thrown weapons stick bodies=<smw_false_words>
    84: |thrown weapons stick ground=<smw_false_words>
    85: |thrown weapons stick walls=<smw_false_words>
  7. Trespasser (6,100 bytes)
    76: |throw pickupable=<smw_true_words>
    88: |actions=crouch, pick up, drop, throw, jump, shoot
    114: |thrown weapons stick bodies=<smw_false_words>
    115: |thrown weapons stick ground=<smw_false_words>
    116: |thrown weapons stick walls=<smw_false_words>
  8. Thief: The Dark Project (5,716 bytes)
    52: ...rd]]), [[open]]/[[close]], [[pick up]]/[[drop]]/[[throw]] object/body, [[ready]]/[[sheath]] weapon, [[run...
    91: * [[throw]]: anything pickupable (-loot, papyrus/parchments...
  9. Tomb Raider: Legend (4,343 bytes)
    53: |throw pickupable=<smw_false_words>
    76: |thrown weapons stick bodies=<smw_false_words>
    77: |thrown weapons stick ground=<smw_false_words>
    78: |thrown weapons stick walls=<smw_false_words>
    79: |thrown weapons retrievable=<smw_false_words>
  10. Mafia: The City of Lost Heaven (7,544 bytes)
    51: * [[idle actions]]
    69: * throw molotov cocktails/grenades

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