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3D Game Comparison - Game vs. game. No hype; just facts.™
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- Main Page (1,950 bytes)
12: *** {{catcount|actions}} - Tomb Raider (3,198 bytes)
10: ...imb, dive, grab, jump, pick up, pull, push, roll, run, shimmy, shoot, sidestep, swim, vault, walk - action (5,686 bytes)
6: ...mputer]], and [[w:video games|video games]], such actions include (in order of [[w:commonality|commonality]...
8: * [[Run]]: Running was perhaps the first action in a game, thoug...
9: ... ''pick up'' the object. Most games still do the "run-over" approach, however. ''[[w:Colossal Cave Adve...
15: ... As games became more sophisticated, walking (vs. running) became necessary, like to avoid [[falling]] ...
18: ...ing-related actions like steering, acceleration ("running"/"walking"), breaking (stopping), etc. [[w:du... - Half-Life² (8,260 bytes)
72: ...ump]], [[pick up]]/[[drop]]/[[throw]], [[run]], [[actions/shoot]], [[sprint]], [[strafe]], [[swim]], [[walk... - Aliens vs Predator 2 (2,377 bytes)
55: ...actions]]: [[pickup]] object, [[hit]]/[[kick]], [[run]], [[walk]] - splash (164 bytes)
1: [[cat:actions]] - environmental interaction (74 bytes)
3: [[cat:actions| ]] - shovel (40 bytes)
1: [[cat:actions]] - plant (45 bytes)
1: [[cat:actions]] - train (39 bytes)
1: [[cat:actions]] - paint (52 bytes)
1: [[cat:actions]] - Magic Carpet (1,124 bytes)
9: |actions=cast spells, strafe - lift (69 bytes)
1: [[cat:Actions]] - spells (45 bytes)
1: [[cat:Actions]] - gameform (13,258 bytes)
62: ...Actions/moves</b></td><td>{{#input:type=text|name=actions other}}<br>
63: ...pe=select|name=actions|multiple=1|{{#dpl:category=actions|format=,\n*%TITLE%,,|ordermethod=titlewithoutname...
168: ...ype=select|name=interaction other|{{#dpl:category=actions|format=,\n*%TITLE%,,|ordermethod=titlewithoutname... - Wurm (11,297 bytes)
80: ...ff]], [[sow]], [[spin]], [[steal]], [[string]], [[run]], [[strafe]], [[target]], [[taste]], [[taunt]], ... - trap (54 bytes)
1: [[cat:actions]] - Heavy Metal: F.A.K.K.² (4,727 bytes)
50: * [[viscosity|water level affects run speed & jump distance]]
51: ...edges), [[push]], ready/store weapon (2 hands), [[run]], [[shimmy]] (horizontal edges/poles), [[shoot]]...
52: ** combo weapon actions
78: ...[[push]]: [[boulder]], crates, hay bales, [[tree trunk]]
86: ...s, [[gas can]]s, quest items, [[shield]]s, Tiki [[runes]], water [[ampules]], weapons - Outcast (5,156 bytes)
59: |actions=climb, die (various), jump, run, shoot, stomach lie (+ crawl), swim, walk - Trespasser (6,100 bytes)
88: |actions=crouch, pick up, drop, throw, jump, shoot
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