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3D Game Comparison - Game vs. game. No hype; just facts.™
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- Tomb Raider (3,198 bytes)
10: |actions=climb, dive, grab, jump, pick up, pull, push, roll, run, shimmy, shoot, s... - action (5,686 bytes)
6: ...mputer]], and [[w:video games|video games]], such actions include (in order of [[w:commonality|commonality]...
10: ...ke ''[[w:Pitfall!|Pitfall!]]'' which also combine jumping with [[grab]]bing onto things in order to:
18: ...ing/racing games]] obviously have driving-related actions like steering, acceleration ("running"/"walking")...
20: ...s became (and become) more complex, more and more actions/moves were (are) added, approaching the complexit...
24: * [[w:Actions per minute|Actions per minute]] - Half-Life² (8,260 bytes)
72: ...ump]], [[pick up]]/[[drop]]/[[throw]], [[run]], [[actions/shoot]], [[sprint]], [[strafe]], [[swim]], [[walk... - Aliens vs Predator 2 (2,377 bytes)
53: * [[impact dust]]: [[feet jump-land]]
55: * [[actions]]: [[pickup]] object, [[hit]]/[[kick]], [[run]], ... - Heavy Metal: F.A.K.K.² (4,727 bytes)
50: * [[viscosity|water level affects run speed & jump distance]]
51: ...+ wrap legs around), hug wall (+ [[sidestep]]), [[jump]], [[pick up]] (by moving over object), place det...
52: ** combo weapon actions
54: * clothing/skin: [[jumpsuit]] (+ rips & loses pieces); leather [[stirrups... - Outcast (5,156 bytes)
59: |actions=climb, die (various), jump, run, shoot, stomach lie (+ crawl), swim, walk - Trespasser (6,100 bytes)
88: |actions=crouch, pick up, drop, throw, jump, shoot - Thief: The Dark Project (5,716 bytes)
52: ...], [[crouch]] (+ run/walk), [[drink]], [[eat]], [[jump]], [[pick lock]]/[[pickpocket|pocket]], [[lean]] ... - Tomb Raider: Legend (4,343 bytes)
101: ===[[Actions]]===
103: ... swimming, in stealth mode), mid-air somersaults (jump + back-or-forward + roll) - Mafia: The City of Lost Heaven (7,544 bytes)
29: ... broom sweeping, impacts (bullets, character long jump and roll, vehicle), vehicle tire kickup
51: * [[idle actions]]
54: ...ves]]: [[crouch]], [[hit]]/[[shoot]]/[[swing]], [[jump]], [[lean]] left/right, [[run]], [[strafe]], [[va...
67: * on-fire guy runs and jumps into ocean - The Elder Scrolls III: Morrowind (6,733 bytes)
39: * moves: [[cast spell]], [[jump]], [[run]], [[hit]]/[[shoot]], [[sneak]], [[straf...
50: * [[idle actions]]: look around, hum, whistle, make comments - Dragon's Lair 3D (3,380 bytes)
21: ** [[collision detection]]: jump-landing Dirk's [[body impact collision|body break...
40: * [[idle actions]]
41: ...imb]], [[crouch]], [[drop]]/[[pick up]] object, [[jump]] (+: [[attack]], [[grab ledge]], [[pull up]]), [...
60: * [[climb]]: [[chains]] (+ [[turn]] left/right, [[jump]]), [[ladders]]
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