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3D Game Comparison - Game vs. game. No hype; just facts.™
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- Half-Life² (8,260 bytes)
72: ...ump]], [[pick up]]/[[drop]]/[[throw]], [[run]], [[actions/shoot]], [[sprint]], [[strafe]], [[swim]], [[walk...
97: ...] crane, (left/right, extend/retract arm, pick up/drop magnetic objects), [[plug in]] power plug, [[pull... - Aliens vs Predator 2 (2,377 bytes)
55: * [[actions]]: [[pickup]] object, [[hit]]/[[kick]], [[run]], ...
69: * drop: - gameform (13,258 bytes)
62: ...Actions/moves</b></td><td>{{#input:type=text|name=actions other}}<br>
63: ...pe=select|name=actions|multiple=1|{{#dpl:category=actions|format=,\n*%TITLE%,,|ordermethod=titlewithoutname...
109: ...=checkbox|name=effect water drops}} [[liquid drop|drops]]<br>
135: ...}} pickupable objects {{#input:type=checkbox|name=drop inventory}} same as inventory
136: {{#input:type=select|name=drop|{{#dpl:category=objects|format=,\n*%TITLE%,,|orde... - Wurm (11,297 bytes)
24: |drop pickupable=<smw_false_words>
25: |drop inventory=<smw_false_words>
26: |pickup dropable=<smw_false_words>
80: ...oy]], [[dig]], [[disarm]], [[drag]], [[drink]], [[drop]], [[eat]], [[embark]], [[emote]], [[farm]], [[fe...
133: * drop/[[pick up]] (take): chairs, chest (1, small), cor... - Outcast (5,156 bytes)
26: |effect water drops=<smw_false_words>
51: |drop pickupable=<smw_false_words>
52: |drop inventory=<smw_false_words>
53: |pickup dropable=<smw_false_words>
59: |actions=climb, die (various), jump, run, shoot, stomach l... - Trespasser (6,100 bytes)
33: |effect water drops=<smw_true_words>
66: |drop pickupable=<smw_true_words>
67: |drop inventory=<smw_false_words>
69: |pickup dropable=<smw_false_words>
88: |actions=crouch, pick up, drop, throw, jump, shoot - Thief: The Dark Project (5,716 bytes)
22: ...], [[swarms]] (insects), [[water]] ([[water drops|drops]], falling, [[fountains]])
26: ...water]]: [[water current|current]], [[water drops|drops]], [[falling water|falling]], [[fountains]]
52: ...ard|forward]]), [[open]]/[[close]], [[pick up]]/[[drop]]/[[throw]] object/body, [[ready]]/[[sheath]] wea...
80: * [[drop]]: anything pickupable (-loot)
116: * [[sound]]: ''Thief Gold'': body drop and different food eating sounds - Tomb Raider: Legend (4,343 bytes)
23: |effect water drops=<smw_false_words>
47: |drop pickupable=<smw_false_words>
48: |drop inventory=<smw_false_words>
49: |pickup dropable=<smw_false_words>
101: ===[[Actions]]=== - Mafia: The City of Lost Heaven (7,544 bytes)
51: * [[idle actions]]
88: * [[pick up]]/[[drop]]: boxes/crates (some); see weapons - The Elder Scrolls III: Morrowind (6,733 bytes)
50: * [[idle actions]]: look around, hum, whistle, make comments
69: * [[pick up]] (+ [[drop]]): see [[#Inventory|inventory]] - Dragon's Lair 3D (3,380 bytes)
16: ** [[water]]: [[water drops]]
19: ...e]], [[sparks]], [[sparkles]], [[steam]], [[water drops]]
40: * [[idle actions]]
41: * [[moves]]: [[block]], [[climb]], [[crouch]], [[drop]]/[[pick up]] object, [[jump]] (+: [[attack]], [[...
61: * [[drop]]/pick up: see [[#Inventory|inventory]]
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