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3D Game Comparison - Game vs. game. No hype; just facts.™

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  1. Severance: Blade of Darkness (2,297 bytes)
    4: |genre=action role-playing game
    21: * [[physics]]: thrown/knocked objects bounce and [[ricochet]] off othe...
    29: ...[[stow]] [[shield]]/weapon, [[run]], [[sneak]], [[throw]] (+ [[drop]]), [[walk]]
    37: * [[interaction]]
  2. action (5,686 bytes)
    1: :''For the game genre, see [[:cat:action]]''.
    3: ...ntrol''') in [[w:gaming|gaming]] is an [[w:action|action]]/[[w:move|move]]/[[w:control|control]] a [[chara...
    6: ...mputer]], and [[w:video games|video games]], such actions include (in order of [[w:commonality|commonality...
    8: * [[Run]]: Running was perhaps the first action in a game, though it was just "[[w:moving|moving]...
    12: ...weapon, [[hit]]ting, [[punch]]ing, [[kick]]ing, [[throw]]ing, etc.
  3. Half-Life² (8,260 bytes)
    3: |genre=Action-Adventure
    72: ...ump]], [[pick up]]/[[drop]]/[[throw]], [[run]], [[actions/shoot]], [[sprint]], [[strafe]], [[swim]], [[wal...
    79: ...racter and apologize when in way, object impact reaction
    89: ===[[interaction]]===
    96: * [[throw]]: pick upable objects
  4. Arx Fatalis (8,363 bytes)
    4: |genre=fantasy action-adventure-RPG
    29: |throw pickupable=<smw_false_words>
    68: * dropped/thrown objects [[bounce]] slightly
    86: * moves: [[drop]]/[[pickup]]/[[throw]] object, [[hit]], [[jump]], [[lean]] left/right,...
    117: ===[[interaction]]===
  5. Devastation (4,545 bytes)
    3: |genre=action
    67: ===[[environmental interaction]]===
    75: * [[throw]]: anything pickupable (except ammo, health, deco...
  6. Wurm (11,297 bytes)
    30: |throw pickupable=<smw_false_words>
    44: |thrown weapons stick bodies=<smw_false_words>
    45: |thrown weapons stick ground=<smw_false_words>
    46: |thrown weapons stick walls=<smw_false_words>
    47: |thrown weapons retrievable=<smw_false_words>
  7. Heavy Metal: F.A.K.K.² (4,727 bytes)
    3: |genre=action-adventure
    15: ...ts]], [[crystals]] (some), [[explosions]], [[flamethrower]], [[lightning]]
    29: ** [[detail textures|detail]]/procedural: flamethrower burns
    51: * [[action]]s: [[climb]] (rope, wall), [[crouch]] (+ [[roll]...
    52: ** combo weapon actions
  8. Outcast (5,156 bytes)
    4: |genre=action-adventure
    57: |throw pickupable=<smw_false_words>
    59: |actions=climb, die (various), jump, run, shoot, stomach ...
    83: |thrown weapons stick bodies=<smw_false_words>
    84: |thrown weapons stick ground=<smw_false_words>
  9. Trespasser (6,100 bytes)
    4: |genre=action-adventure
    76: |throw pickupable=<smw_true_words>
    77: |interaction other=levers/switches
    88: |actions=crouch, pick up, drop, throw, jump, shoot
    114: |thrown weapons stick bodies=<smw_false_words>
  10. Thief: The Dark Project (5,716 bytes)
    3: |genre=action-adventure
    52: ...rd]]), [[open]]/[[close]], [[pick up]]/[[drop]]/[[throw]] object/body, [[ready]]/[[sheath]] weapon, [[run...
    77: ===[[interaction]]===
    91: * [[throw]]: anything pickupable (-loot, papyrus/parchments...
  11. Tomb Raider: Legend (4,343 bytes)
    3: |genre=action-adventure
    53: |throw pickupable=<smw_false_words>
    76: |thrown weapons stick bodies=<smw_false_words>
    77: |thrown weapons stick ground=<smw_false_words>
    78: |thrown weapons stick walls=<smw_false_words>
  12. Mafia: The City of Lost Heaven (7,544 bytes)
    5: |genre=action-driving simulation
    39: ...jects shake when hit/shot; see environmental interaction
    51: * [[idle actions]]
    69: * throw molotov cocktails/grenades
    82: ===[[interaction]]===
  13. Assassin's Creed (4,027 bytes)
    3: |genre=action-adventure
    39: ...[inertia]], [[momentum]], [[weight]] (see [[#interaction|breakable objects]])
    56: ..., [[punch]], [[run]], [[sprint]] (arms in/out), [[throw]], [[walk]]
    67: * [[object impact reaction]]
    78: ===[[interaction]]===
  14. No One Lives Forever (5,550 bytes)
    5: |genre=action-adventure
    46: ===[[environmental interaction]]===
    55: * [[throw]]: [[coins]]

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