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- Severance: Blade of Darkness (2,297 bytes)
4: |genre=action role-playing game
21: * [[physics]]: thrown/knocked objects bounce and [[ricochet]] off othe...
29: ...[[stow]] [[shield]]/weapon, [[run]], [[sneak]], [[throw]] (+ [[drop]]), [[walk]]
37: * [[interaction]] - action (5,686 bytes)
1: :''For the game genre, see [[:cat:action]]''.
3: ...ntrol''') in [[w:gaming|gaming]] is an [[w:action|action]]/[[w:move|move]]/[[w:control|control]] a [[chara...
6: ...mputer]], and [[w:video games|video games]], such actions include (in order of [[w:commonality|commonality...
8: * [[Run]]: Running was perhaps the first action in a game, though it was just "[[w:moving|moving]...
12: ...weapon, [[hit]]ting, [[punch]]ing, [[kick]]ing, [[throw]]ing, etc. - Half-Life² (8,260 bytes)
3: |genre=Action-Adventure
72: ...ump]], [[pick up]]/[[drop]]/[[throw]], [[run]], [[actions/shoot]], [[sprint]], [[strafe]], [[swim]], [[wal...
79: ...racter and apologize when in way, object impact reaction
89: ===[[interaction]]===
96: * [[throw]]: pick upable objects - Arx Fatalis (8,363 bytes)
4: |genre=fantasy action-adventure-RPG
29: |throw pickupable=<smw_false_words>
68: * dropped/thrown objects [[bounce]] slightly
86: * moves: [[drop]]/[[pickup]]/[[throw]] object, [[hit]], [[jump]], [[lean]] left/right,...
117: ===[[interaction]]=== - Devastation (4,545 bytes)
3: |genre=action
67: ===[[environmental interaction]]===
75: * [[throw]]: anything pickupable (except ammo, health, deco... - Wurm (11,297 bytes)
30: |throw pickupable=<smw_false_words>
44: |thrown weapons stick bodies=<smw_false_words>
45: |thrown weapons stick ground=<smw_false_words>
46: |thrown weapons stick walls=<smw_false_words>
47: |thrown weapons retrievable=<smw_false_words> - Heavy Metal: F.A.K.K.² (4,727 bytes)
3: |genre=action-adventure
15: ...ts]], [[crystals]] (some), [[explosions]], [[flamethrower]], [[lightning]]
29: ** [[detail textures|detail]]/procedural: flamethrower burns
51: * [[action]]s: [[climb]] (rope, wall), [[crouch]] (+ [[roll]...
52: ** combo weapon actions - Outcast (5,156 bytes)
4: |genre=action-adventure
57: |throw pickupable=<smw_false_words>
59: |actions=climb, die (various), jump, run, shoot, stomach ...
83: |thrown weapons stick bodies=<smw_false_words>
84: |thrown weapons stick ground=<smw_false_words> - Trespasser (6,100 bytes)
4: |genre=action-adventure
76: |throw pickupable=<smw_true_words>
77: |interaction other=levers/switches
88: |actions=crouch, pick up, drop, throw, jump, shoot
114: |thrown weapons stick bodies=<smw_false_words> - Thief: The Dark Project (5,716 bytes)
3: |genre=action-adventure
52: ...rd]]), [[open]]/[[close]], [[pick up]]/[[drop]]/[[throw]] object/body, [[ready]]/[[sheath]] weapon, [[run...
77: ===[[interaction]]===
91: * [[throw]]: anything pickupable (-loot, papyrus/parchments... - Tomb Raider: Legend (4,343 bytes)
3: |genre=action-adventure
53: |throw pickupable=<smw_false_words>
76: |thrown weapons stick bodies=<smw_false_words>
77: |thrown weapons stick ground=<smw_false_words>
78: |thrown weapons stick walls=<smw_false_words> - Mafia: The City of Lost Heaven (7,544 bytes)
5: |genre=action-driving simulation
39: ...jects shake when hit/shot; see environmental interaction
51: * [[idle actions]]
69: * throw molotov cocktails/grenades
82: ===[[interaction]]=== - Assassin's Creed (4,027 bytes)
3: |genre=action-adventure
39: ...[inertia]], [[momentum]], [[weight]] (see [[#interaction|breakable objects]])
56: ..., [[punch]], [[run]], [[sprint]] (arms in/out), [[throw]], [[walk]]
67: * [[object impact reaction]]
78: ===[[interaction]]=== - No One Lives Forever (5,550 bytes)
5: |genre=action-adventure
46: ===[[environmental interaction]]===
55: * [[throw]]: [[coins]]
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