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3D Game Comparison - Game vs. game. No hype; just facts.™
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- Tomb Raider (3,198 bytes)
3: |genre=action-adventure
10: |actions=climb, dive, grab, jump, pick up, pull, push, roll, run, shimmy, shoot, s...
65: ===[[interaction]]=== - Severance: Blade of Darkness (2,297 bytes)
4: |genre=action role-playing game
29: ... least 4 ways), [[block]], [[climb]], [[duck]], [[jump]], [[pick up]], [[ready]]/[[stow]] [[shield]]/wea...
37: * [[interaction]] - action (5,686 bytes)
1: :''For the game genre, see [[:cat:action]]''.
3: ...ntrol''') in [[w:gaming|gaming]] is an [[w:action|action]]/[[w:move|move]]/[[w:control|control]] a [[chara...
6: ...mputer]], and [[w:video games|video games]], such actions include (in order of [[w:commonality|commonality...
8: * [[Run]]: Running was perhaps the first action in a game, though it was just "[[w:moving|moving]...
10: ...ke ''[[w:Pitfall!|Pitfall!]]'' which also combine jumping with [[grab]]bing onto things in order to: - Half-Life² (8,260 bytes)
3: |genre=Action-Adventure
72: ...ump]], [[pick up]]/[[drop]]/[[throw]], [[run]], [[actions/shoot]], [[sprint]], [[strafe]], [[swim]], [[wal...
79: ...racter and apologize when in way, object impact reaction
89: ===[[interaction]]=== - hop (64 bytes)
1: {{action|wikt}}
5: * [[jump]] - GUN (3,570 bytes)
4: |genre=action-adventure
20: ...gravity]]: [[#Character|characters]]; see [[#Interaction|movable objects]]
40: * [[water]]: [[ripples]], [[splash]] (-jump), [[waterfall]] [[mist]]
50: ...ch]], [[grab]] (+ kill, [[scalp]], [[subdue]]), [[jump]], [[lean]] (left/right), [[run]], [[shoot]], [[s...
68: ===[[Interaction]]=== - Arx Fatalis (8,363 bytes)
4: |genre=fantasy action-adventure-RPG
86: ... [[drop]]/[[pickup]]/[[throw]] object, [[hit]], [[jump]], [[lean]] left/right, [[magic]], [[run]], [[sho...
117: ===[[interaction]]=== - Devastation (4,545 bytes)
3: |genre=action
50: * [[moves]]: [[crouch]], [[jump]], [[punch]]/[[shoot]], [[run]], [[strafe]], [[wa...
67: ===[[environmental interaction]]=== - Heavy Metal: F.A.K.K.² (4,727 bytes)
3: |genre=action-adventure
50: * [[viscosity|water level affects run speed & jump distance]]
51: ...+ wrap legs around), hug wall (+ [[sidestep]]), [[jump]], [[pick up]] (by moving over object), place det...
52: ** combo weapon actions
54: * clothing/skin: [[jumpsuit]] (+ rips & loses pieces); leather [[stirrups... - Outcast (5,156 bytes)
4: |genre=action-adventure
59: |actions=climb, die (various), jump, run, shoot, stomach lie (+ crawl), swim, walk
120: ===[[Interaction]]=== - Trespasser (6,100 bytes)
4: |genre=action-adventure
77: |interaction other=levers/switches
88: |actions=crouch, pick up, drop, throw, jump, shoot - Thief: The Dark Project (5,716 bytes)
3: |genre=action-adventure
52: ...], [[crouch]] (+ run/walk), [[drink]], [[eat]], [[jump]], [[pick lock]]/[[pickpocket|pocket]], [[lean]] ...
77: ===[[interaction]]=== - Tomb Raider: Legend (4,343 bytes)
3: |genre=action-adventure
101: ===[[Actions]]===
103: ... swimming, in stealth mode), mid-air somersaults (jump + back-or-forward + roll)
107: ===[[Environmental interaction]]=== - Postal² (6,048 bytes)
5: |genre=action
59: * [[moves]]: [[crouch]], [[shoot]], [[jump]], [[pee]], [[run]], [[strafe]], [[unzip]]/zip pa...
90: ===[[environmental interaction]]=== - Mafia: The City of Lost Heaven (7,544 bytes)
5: |genre=action-driving simulation
29: ... broom sweeping, impacts (bullets, character long jump and roll, vehicle), vehicle tire kickup
39: ...jects shake when hit/shot; see environmental interaction
51: * [[idle actions]]
54: ...ves]]: [[crouch]], [[hit]]/[[shoot]]/[[swing]], [[jump]], [[lean]] left/right, [[run]], [[strafe]], [[va... - Assassin's Creed (4,027 bytes)
3: |genre=action-adventure
39: ...[inertia]], [[momentum]], [[weight]] (see [[#interaction|breakable objects]])
41: ** [[hay stacks]] bounce when jumped into and out of
56: * [[moves]]: [[climb]], [[drop]], [[grab]], [[jump]], [[punch]], [[run]], [[sprint]] (arms in/out), ...
67: * [[object impact reaction]] - The Elder Scrolls III: Morrowind (6,733 bytes)
5: |genre=fantasy action-adventure-RPG
39: * moves: [[cast spell]], [[jump]], [[run]], [[hit]]/[[shoot]], [[sneak]], [[straf...
50: * [[idle actions]]: look around, hum, whistle, make comments
67: ===[[Interaction]]=== - Dragon's Lair 3D (3,380 bytes)
4: |genre=action-adventure
21: ** [[collision detection]]: jump-landing Dirk's [[body impact collision|body break...
40: * [[idle actions]]
41: ...imb]], [[crouch]], [[drop]]/[[pick up]] object, [[jump]] (+: [[attack]], [[grab ledge]], [[pull up]]), [...
58: ===[[interaction]]=== - No One Lives Forever (5,550 bytes)
5: |genre=action-adventure
22: ** jump [[momentum]] riding moving objects
46: ===[[environmental interaction]]===
63: * [[moves]]: [[crouch]], [[jump]], [[pickup]], [[run]], [[shoot]], [[strafe]], [[... - Drakan: Order of the Flame (4,669 bytes)
3: |genre=action-adventure
59: ...h]] (+ 4-direction [[roll]] & "walk"), [[die]], [[jump]], [[pick up]] object, [[push]], [[run]], [[sneak...
85: ===[[environmental interaction]]===
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