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3D Game Comparison - Game vs. game. No hype; just facts.™
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- Tomb Raider (3,198 bytes)
18: * [[physics]]: Lara, [[NPCs]], [[Thor's hammer]], [[sand]]
22: *** NPCs/darts: static
46: ...urus Rexes]], [[Velocoraptors]]), [[gorillas]], [[humans]], [[mummies]], [[rats]], [[wolves]] - Half-Life² (8,260 bytes)
19: ... angle adjustment]], [[fading shadows|fading]]; [[NPCs]], [[moving object shadows|moving objects]]
34: * [[smoke]]: [[fire]], [[shot NPC machines]]
77: ===[[NPCs]]===
78: ...s, striders, synths, vortigaunts, [[zombies]]), [[humans]], [[birds]] ([[crows]], [[pigeons]], [[seagulls]...
79: * [[AI]]: friendly NPCs help character and apologize when in way, object... - Aliens vs Predator 2 (2,377 bytes)
33: * [[gravity]]: [[player character]], [[NPCs]]
60: ===[[NPCs]]===
61: * [[aliens]], [[humans]], [[predators]] - GUN (3,570 bytes)
23: ...rtical angle adjustment]], [[polygonal]]; player, NPCs, animals (-pigs only?), buildings, fences, cliff...
24: ** player (+NPCs?): darken underneath
55: ===[[NPCs]]===
56: ...], [[dogs]], [[horses]], [[pigs]], [[wolves]]), [[humans]]
60: ** humans: [[attack each other]], civilians run away from p... - Arx Fatalis (8,363 bytes)
66: * [[gravity]]: [[NPCs]]
91: ==[[NPCs]]==
92: ...mons?, dwarves?, ghosts?, [[goblins]], golems?, [[humans]], liche?, mummies?, [[rats]] (large), [[ratmen]]... - Deadly Dozen: Pacific Theater (1,852 bytes)
24: ===[[NPCs]]===
25: * [[humans]] - Devastation (4,545 bytes)
37: ...g|scale]], [[vertical angle adjustment]]; [[#NPCs|NPCs]]
56: ===[[NPCs]]===
57: * [[animals]] ([[rats]]), [[fish]], [[humans]], [[pirahna]], [[sharks]] - Wurm (11,297 bytes)
91: ===[[NPC]]s===
96: ** NPCs turn towards player when attacking (animals when...
104: * [[hazard]]s: [[#NPCs|NPCs]], gravity ([[falling]]), other players, [[thorn...
146: ..., carts, chests, flasks, forges, fountains, jugs, NPCs (+ corpses), ovens - Outcast (5,156 bytes)
102: ===[[NPCs]]===
103: * [[aliens]], [[humans]], gorgor, [[spiders]], vulture-like [[birds]], c... - Thief: The Dark Project (5,716 bytes)
58: ===[[NPCs]]===
59: ...dows]]--''Thief Gold''), [[frogs]], [[ghosts]], [[humans]], [[mosquitoes]], [[spiders]], [[zombies]] - Postal² (6,048 bytes)
36: * location-specific NPC body damage: heads detach, blood spurts, body fal...
65: ===[[NPC]]s===
66: ...s]] (non-threatening), [[dogs]], [[elephants]], [[humans]]
71: ** chit-chat with other NPCs - Mafia: The City of Lost Heaven (7,544 bytes)
15: ...mmo clips, bullet shells, [[bodies]], [[debris]], NPCs, player, weapons; see below
17: ...explosion force]]: blows out glass, pushes people/NPCs/objects back
19: ...dows]]: projected polygonal masks (character, NPC humans, vehicles), adjustment: light source and vertical...
58: ===[[NPCs]]===
59: * [[humans]], [[dogs]] - Dungeon Keeper 2 (2,805 bytes)
30: ===[[NPCs]]===
31: ...[elves]], [[fairies]], [[giants]], [[goblins]], [[humans]] ([[guards]], [[heroes]], [[knights]], "Lords of... - Assassin's Creed (4,027 bytes)
14: ...cal angle adjustment]], [[shadow fading|fading]]; NPCs, moving objects, [[clouds]]
38: * [[gravity]]: player, NPCs
61: ===[[NPCs]]===
62: * [[humans]], [[birds]] ([[chickens]], [[eagles]], [[pigeons...
65: * friendly NPCs [[help player]] by blocking enemy NPCs - The Elder Scrolls III: Morrowind (6,733 bytes)
10: * [[collision detection]]: 2D; character/NPCs can block doors
14: ** [[gravity]]: [[#Character|player, NPCs]]
17: ...gth & vertical angle), polygonal, fading (whole); NPCs
44: ==[[NPCs]]==
45: ..., [[crabs]], [[elves]], [[ghosts]], [[hounds]], [[humans]], [[orcs]], [[rats]], [[reptiles]], [[vampires]]... - No One Lives Forever (5,550 bytes)
67: ===[[NPCs]]===
68: * [[dogs]] ([[German Shephards]]), [[humans]], [[sharks]] - Drakan: Order of the Flame (4,669 bytes)
64: ===[[NPCs]]===
65: ...ns]], [[dragonflies]], [[giants]], [[goblins]], [[humans]], [[orcs]], [[scavengers]], [[spiders]], [[succu...
116: * [[arrows stick]] in NPCs & dirt/grass/wood; [[retrievable ammo|retrievabl... - Gothic (5,984 bytes)
62: ===[[NPCs]]===
63: ...creatures]], [[demons]], [[dogs]], [[goblins]], [[humans]], [[insects]], [[lizards]], [[orcs]], [[rats]], ...
74: ...t, work, play music, chat, etc) and memory (other NPCs of same type will act the same if player does so... - Risen (6,174 bytes)
61: ===[[NPCs]]===
62: ...creatures]], [[demons]], [[dogs]], [[goblins]], [[humans]], [[insects]], [[lizards]], [[orcs]], [[rats]], ...
73: ...t, work, play music, chat, etc) and memory (other NPCs of same type will act the same if player does so...
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