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  1. Tomb Raider (3,198 bytes)
    18: * [[physics]]: Lara, [[NPCs]], [[Thor's hammer]], [[sand]]
    22: *** NPCs/darts: static
    46: ...urus Rexes]], [[Velocoraptors]]), [[gorillas]], [[humans]], [[mummies]], [[rats]], [[wolves]]
  2. Half-Life² (8,260 bytes)
    19: ... angle adjustment]], [[fading shadows|fading]]; [[NPCs]], [[moving object shadows|moving objects]]
    34: * [[smoke]]: [[fire]], [[shot NPC machines]]
    77: ===[[NPCs]]===
    78: ...s, striders, synths, vortigaunts, [[zombies]]), [[humans]], [[birds]] ([[crows]], [[pigeons]], [[seagulls]...
    79: * [[AI]]: friendly NPCs help character and apologize when in way, object...
  3. Aliens vs Predator 2 (2,377 bytes)
    33: * [[gravity]]: [[player character]], [[NPCs]]
    60: ===[[NPCs]]===
    61: * [[aliens]], [[humans]], [[predators]]
  4. GUN (3,570 bytes)
    23: ...rtical angle adjustment]], [[polygonal]]; player, NPCs, animals (-pigs only?), buildings, fences, cliff...
    24: ** player (+NPCs?): darken underneath
    55: ===[[NPCs]]===
    56: ...], [[dogs]], [[horses]], [[pigs]], [[wolves]]), [[humans]]
    60: ** humans: [[attack each other]], civilians run away from p...
  5. Arx Fatalis (8,363 bytes)
    66: * [[gravity]]: [[NPCs]]
    91: ==[[NPCs]]==
    92: ...mons?, dwarves?, ghosts?, [[goblins]], golems?, [[humans]], liche?, mummies?, [[rats]] (large), [[ratmen]]...
  6. Deadly Dozen: Pacific Theater (1,852 bytes)
    24: ===[[NPCs]]===
    25: * [[humans]]
  7. Devastation (4,545 bytes)
    37: ...g|scale]], [[vertical angle adjustment]]; [[#NPCs|NPCs]]
    56: ===[[NPCs]]===
    57: * [[animals]] ([[rats]]), [[fish]], [[humans]], [[pirahna]], [[sharks]]
  8. Wurm (11,297 bytes)
    91: ===[[NPC]]s===
    96: ** NPCs turn towards player when attacking (animals when...
    104: * [[hazard]]s: [[#NPCs|NPCs]], gravity ([[falling]]), other players, [[thorn...
    146: ..., carts, chests, flasks, forges, fountains, jugs, NPCs (+ corpses), ovens
  9. Outcast (5,156 bytes)
    102: ===[[NPCs]]===
    103: * [[aliens]], [[humans]], gorgor, [[spiders]], vulture-like [[birds]], c...
  10. Thief: The Dark Project (5,716 bytes)
    58: ===[[NPCs]]===
    59: ...dows]]--''Thief Gold''), [[frogs]], [[ghosts]], [[humans]], [[mosquitoes]], [[spiders]], [[zombies]]
  11. Postal² (6,048 bytes)
    36: * location-specific NPC body damage: heads detach, blood spurts, body fal...
    65: ===[[NPC]]s===
    66: ...s]] (non-threatening), [[dogs]], [[elephants]], [[humans]]
    71: ** chit-chat with other NPCs
  12. Mafia: The City of Lost Heaven (7,544 bytes)
    15: ...mmo clips, bullet shells, [[bodies]], [[debris]], NPCs, player, weapons; see below
    17: ...explosion force]]: blows out glass, pushes people/NPCs/objects back
    19: ...dows]]: projected polygonal masks (character, NPC humans, vehicles), adjustment: light source and vertical...
    58: ===[[NPCs]]===
    59: * [[humans]], [[dogs]]
  13. Dungeon Keeper 2 (2,805 bytes)
    30: ===[[NPCs]]===
    31: ...[elves]], [[fairies]], [[giants]], [[goblins]], [[humans]] ([[guards]], [[heroes]], [[knights]], "Lords of...
  14. Assassin's Creed (4,027 bytes)
    14: ...cal angle adjustment]], [[shadow fading|fading]]; NPCs, moving objects, [[clouds]]
    38: * [[gravity]]: player, NPCs
    61: ===[[NPCs]]===
    62: * [[humans]], [[birds]] ([[chickens]], [[eagles]], [[pigeons...
    65: * friendly NPCs [[help player]] by blocking enemy NPCs
  15. The Elder Scrolls III: Morrowind (6,733 bytes)
    10: * [[collision detection]]: 2D; character/NPCs can block doors
    14: ** [[gravity]]: [[#Character|player, NPCs]]
    17: ...gth & vertical angle), polygonal, fading (whole); NPCs
    44: ==[[NPCs]]==
    45: ..., [[crabs]], [[elves]], [[ghosts]], [[hounds]], [[humans]], [[orcs]], [[rats]], [[reptiles]], [[vampires]]...
  16. No One Lives Forever (5,550 bytes)
    67: ===[[NPCs]]===
    68: * [[dogs]] ([[German Shephards]]), [[humans]], [[sharks]]
  17. Drakan: Order of the Flame (4,669 bytes)
    64: ===[[NPCs]]===
    65: ...ns]], [[dragonflies]], [[giants]], [[goblins]], [[humans]], [[orcs]], [[scavengers]], [[spiders]], [[succu...
    116: * [[arrows stick]] in NPCs & dirt/grass/wood; [[retrievable ammo|retrievabl...
  18. Gothic (5,984 bytes)
    62: ===[[NPCs]]===
    63: ...creatures]], [[demons]], [[dogs]], [[goblins]], [[humans]], [[insects]], [[lizards]], [[orcs]], [[rats]], ...
    74: ...t, work, play music, chat, etc) and memory (other NPCs of same type will act the same if player does so...
  19. Risen (6,174 bytes)
    61: ===[[NPCs]]===
    62: ...creatures]], [[demons]], [[dogs]], [[goblins]], [[humans]], [[insects]], [[lizards]], [[orcs]], [[rats]], ...
    73: ...t, work, play music, chat, etc) and memory (other NPCs of same type will act the same if player does so...

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