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- Core Design (31 bytes)
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- Main Page (1,950 bytes)
1: ...i! I'm [[User:Eep²|Eep²]] and this is my [[3DGC:Design|attempt]] at creating a [[w:wiki|wiki]] version o... - Tomb Raider (3,198 bytes)
5: |developer=Core Design
50: ===design===
72: * design: [[passport]], rings - Tomb Raider II (138 bytes)
5: |developer=Core Design - action (5,686 bytes)
20: ....shtml ''Book Excerpt: 'Better Game Characters By Design' ''], [[w:Katherine Isbister|Katherine Isbister]]... - Comparison table (5,076 bytes)
1: ...c functionality, let alone [[3dgc:design|the full design]]! - Tomb Raider III (138 bytes)
5: |developer=Core Design - sign (97 bytes)
5: ...ace=|titlematch=%{{PAGENAME}}%|nottitlematch=Core Design}} - Magic Carpet (1,124 bytes)
31: ==[[level/world design]]== - gameform (13,258 bytes)
188: ...design</b> <td>{{#input:type=text|name=inventory design}}<br> - Deadly Dozen: Pacific Theater (1,852 bytes)
28: ==Level design== - Heavy Metal: F.A.K.K.² (4,727 bytes)
70: * outdoor design: somewhat expansive but still claustrophobic - Outcast (5,156 bytes)
127: * design: [[store and use]] - Trespasser (6,100 bytes)
82: * outdoor landscaping/terrain design: very natural/organic
128: |design=back, hand - Postal² (6,048 bytes)
86: * outdoor landscaping/terrain design: outdoor, indoor; [[LOD]]; see location - Mafia: The City of Lost Heaven (7,544 bytes)
78: * outdoor landscaping/terrain design: indoor/outdoor; LOD, portal rendering; see locat... - The Elder Scrolls III: Morrowind (6,733 bytes)
63: * outdoor landscaping/terrain design: indoors and outdoors, very natural/organic
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