RenderWare V2.1

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RwCamera *

RwTransformCameraOrientation(RwCamera *camera, RwMatrix4d *matrix);

Description

Applies a transformation matrix to the camera’s current orientation (which is determined by the "Look At" and "Look Up" vectors). This function does not affect the camera’s position.

Arguments

camera Pointer to the camera.

matrix Pointer to the transformation matrix.

Return Value

The argument camera if successful, and NULL otherwise.

See Also

RwGetCameraLookAt()

RwGetCameraLookRight()

RwGetCameraLookUp()

RwPanCamera()

RwPointCamera()

RwResetCamera()

RwRevolveCamera()

RwSetCameraLookAt()

RwSetCameraLookUp()

RwTransformCamera()