RenderWare V2.1

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RwV3d *

RwGetCameraLookRight(RwCamera *camera, RwV3d *vector);

Description

Retrieves the camera’s "Look Right" (or U) vector.

Arguments

camera Pointer to the camera.

vector Pointer to the vector that will receive the "Look Right" vector.

Return Value

The argument vector if successful, and NULL otherwise.

See Also

RwGetCameraLookAt()

RwGetCameraLookUp()

RwPanCamera()

RwPointCamera()

RwResetCamera()

RwRevolveCamera()

RwSetCameraLookAt()

RwSetCameraLookUp()

RwTransformCameraOrientation()