RenderWare V2.1

Previous Page Index Next Page

RwClump *

RwRenderStereoClump(RwClump *clump);

Description

Renders the clump into the current stereo camera’s image buffer.

Arguments

clump Pointer to the clump.

Return Value

The argument clump if successful, and NULL otherwise

Comments

This function is analogous to RwRenderClump() for mono cameras.

Clumps rendered by RwRenderStereoClump() are illuminated by the lights in the scene the clump is in (if any).

Note that this function is not recursive, i.e., it only renders the specified clump and not its descendants.

This function can only be called in the context of an RwBeginStereoCameraUpdate()RwEndStereoCameraUpdate() block.

See Also

RwBeginStereoCameraUpdate()

RwClearStereoCameraViewport()

RwDefaultScene()

RwEndStereoCameraUpdate()

RwRenderStereoScene()

RwShowStereoCameraImage()