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- Severance: Blade of Darkness (2,297 bytes)
17: ** [[weather]]: [[clouds]]
22: * [[transparency]]: [[blood]], [[cobwebs]], fading broken objects,... - Half-Life² (8,260 bytes)
25: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projec...
38: <!--** [[clouds (moving)]]?--> - Aliens vs Predator 2 (2,377 bytes)
17: * [[clouds]]: moving, rotating
47: * [[transparency]]: [[clouds]], [[fire]], [[glass]], [[light beams]] ([[laser]... - GUN (3,570 bytes)
31: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[smoke]...
42: ** [[clouds (moving)]] - Deadly Dozen: Pacific Theater (1,852 bytes)
9: * [[transparency]]: [[fire]], [[glass]], [[light beams]]
12: * [[weather]]: [[clouds (moving)]], [[fog]], [[rain]], [[snow]] - Devastation (4,545 bytes)
23: *** [[clouds (moving)]]
25: ...[flies]] buzz around trash/turds, gas/toxic waste clouds; see particle effects
43: * [[transparency]]: [[fire]], [[glass]], [[laser beams]], [[light ... - Wurm (11,297 bytes)
12: |weather clouds=<smw_true_words>
13: |weather clouds dynamic=<smw_true_words>
14: |weather clouds moving=<smw_true_words>
64: ...ldings]], [[tree shadows|trees]], [[cloud shadows|clouds]]--almost everything!
68: * [[transparency]]: [[fire]], [[smoke]], [[water]] - Heavy Metal: F.A.K.K.² (4,727 bytes)
30: * [[transparency]]: explosions, fire, ghosts, [[glass]] (glasses, ...
35: * [[weather]]: [[moving clouds]], [[rain]] - Postal² (6,048 bytes)
15: ... blood spurts, bubbles, cold air, crumbs, disease clouds, dust, electricity arcs, explosions, fire, glass ...
26: * [[transparency]]: barf, fire, glass, light beams, pee, smoke, st...
31: * [[weather]]: [[clouds (moving)]], [[fog]]
40: * diseased cow head fly swarms and disease clouds - Assassin's Creed (4,027 bytes)
14: ...[[shadow fading|fading]]; NPCs, moving objects, [[clouds]]
16: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projec...
27: ** [[clouds (moving)]] - The Elder Scrolls III: Morrowind (6,733 bytes)
22: * [[transparency]]: [[cobwebs]], [[blood]], [[crystals]], [[fire]]...
28: ** [[clouds]]: [[moving clouds|moving]], fade in/out, thicken/thin - No One Lives Forever (5,550 bytes)
26: * [[transparency]]: [[cold breath]], [[fire]], [[gas]] ([[acid]], ...
34: * [[weather]]: [[clouds (moving)]], [[lightning]], [[rain]] (+ [[puddle]]... - Gothic (5,984 bytes)
20: * [[transparency]]: arrow/bolt [[tracers]], clouds, [[cobwebs]], fire, [[glass]], lightning shield, ...
30: ** [[clouds]]: dynamic (change when raining, clear at night),... - Risen (6,174 bytes)
19: * [[transparency]]: arrow/bolt [[tracers]], clouds, [[cobwebs]], fire, [[glass]], lightning shield, ...
29: ** [[clouds]]: dynamic (change when raining, clear at night),...
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