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14 results starting at #1


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  1. Severance: Blade of Darkness (2,297 bytes)
    17: ** [[weather]]: [[clouds]]
    22: * [[transparency]]: [[blood]], [[cobwebs]], fading broken objects,...
  2. Half-Life² (8,260 bytes)
    25: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projec...
    38: <!--** [[clouds (moving)]]?-->
  3. Aliens vs Predator 2 (2,377 bytes)
    17: * [[clouds]]: moving, rotating
    47: * [[transparency]]: [[clouds]], [[fire]], [[glass]], [[light beams]] ([[laser]...
  4. GUN (3,570 bytes)
    31: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[smoke]...
    42: ** [[clouds (moving)]]
  5. Deadly Dozen: Pacific Theater (1,852 bytes)
    9: * [[transparency]]: [[fire]], [[glass]], [[light beams]]
    12: * [[weather]]: [[clouds (moving)]], [[fog]], [[rain]], [[snow]]
  6. Devastation (4,545 bytes)
    23: *** [[clouds (moving)]]
    25: ...[flies]] buzz around trash/turds, gas/toxic waste clouds; see particle effects
    43: * [[transparency]]: [[fire]], [[glass]], [[laser beams]], [[light ...
  7. Wurm (11,297 bytes)
    12: |weather clouds=<smw_true_words>
    13: |weather clouds dynamic=<smw_true_words>
    14: |weather clouds moving=<smw_true_words>
    64: ...ldings]], [[tree shadows|trees]], [[cloud shadows|clouds]]--almost everything!
    68: * [[transparency]]: [[fire]], [[smoke]], [[water]]
  8. Heavy Metal: F.A.K.K.² (4,727 bytes)
    30: * [[transparency]]: explosions, fire, ghosts, [[glass]] (glasses, ...
    35: * [[weather]]: [[moving clouds]], [[rain]]
  9. Postal² (6,048 bytes)
    15: ... blood spurts, bubbles, cold air, crumbs, disease clouds, dust, electricity arcs, explosions, fire, glass ...
    26: * [[transparency]]: barf, fire, glass, light beams, pee, smoke, st...
    31: * [[weather]]: [[clouds (moving)]], [[fog]]
    40: * diseased cow head fly swarms and disease clouds
  10. Assassin's Creed (4,027 bytes)
    14: ...[[shadow fading|fading]]; NPCs, moving objects, [[clouds]]
    16: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projec...
    27: ** [[clouds (moving)]]
  11. The Elder Scrolls III: Morrowind (6,733 bytes)
    22: * [[transparency]]: [[cobwebs]], [[blood]], [[crystals]], [[fire]]...
    28: ** [[clouds]]: [[moving clouds|moving]], fade in/out, thicken/thin
  12. No One Lives Forever (5,550 bytes)
    26: * [[transparency]]: [[cold breath]], [[fire]], [[gas]] ([[acid]], ...
    34: * [[weather]]: [[clouds (moving)]], [[lightning]], [[rain]] (+ [[puddle]]...
  13. Gothic (5,984 bytes)
    20: * [[transparency]]: arrow/bolt [[tracers]], clouds, [[cobwebs]], fire, [[glass]], lightning shield, ...
    30: ** [[clouds]]: dynamic (change when raining, clear at night),...
  14. Risen (6,174 bytes)
    19: * [[transparency]]: arrow/bolt [[tracers]], clouds, [[cobwebs]], fire, [[glass]], lightning shield, ...
    29: ** [[clouds]]: dynamic (change when raining, clear at night),...

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