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- Tomb Raider (3,198 bytes)
8: |effect water splash=yes
27: * [[transparency]]: full (masks)
28: ** [[sprites]]: [[blood squirts]], [[fire]], [[water splashes]]
29: * [[camera]]: [[underwater distortion]]
37: * [[footsteps]]: [[land]], [[water]] - Severance: Blade of Darkness (2,297 bytes)
16: ** [[water]]: [[reflection]], [[waterfall]] [[splash]]
19: * [[reflection]]: [[wavy water]]
22: ... [[blood]], [[cobwebs]], fading broken objects, [[water]] - Half-Life² (8,260 bytes)
12: |effect water bubbles=yes
13: |effect water splash=yes
14: |effect water other=debris, spray
18: ...s]] (metal), [[toxic waste]], [[walls]] (some), [[water]] (+ puddles), [[weapons]]; [[pixel shaders]]; se...
25: ...ils]], [[smoke]], [[steam]], [[video screens]], [[water]] - Aliens vs Predator 2 (2,377 bytes)
47: ...un), [[pheremone auras]], [[smoke]], [[steam]], [[water]]
54: * [[footsteps]]: [[dirt]], [[water]] - GUN (3,570 bytes)
31: ...glass]], [[light beams]], [[smoke]], [[steam]], [[water]]
40: * [[water]]: [[ripples]], [[splash]] (-jump), [[waterfall]] [[mist]]
49: * [[footsteps]]: [[dirt]], [[water]] - Arx Fatalis (8,363 bytes)
13: |effect water bubbles=<smw_false_words>
14: |effect water current=<smw_false_words>
15: |effect water drops=<smw_false_words>
16: |effect water ripples=<smw_false_words>
17: |effect water splash=<smw_false_words> - Devastation (4,545 bytes)
20: ** [[steam]]: [[pipes]], shower water, [[vats]]
21: ** [[water]]: pipes, [[faucets]], some [[drums]] [[leak]], t...
30: ...rticle effects]]: explosions, [[debris]], flowing water, [[gas]], [[shards]], [[smoke]], [[sparks]], [[st...
35: ** [[slippery]] [[water]]
36: * [[reflection]]: some water [[puddles]]; see [[environmental texture mapping]... - Construction-Destruction (2,212 bytes)
26: * [[reflection]]: [[water]] (sky only)
31: * [[transparency]]: [[glass]], [[smoke]]
45: ...d, [[flatbed trailers|flatbed]]), [[vehicles]], [[water cooler]] - Wurm (11,297 bytes)
11: |effect water current=<smw_true_words>
63: * [[reflection]]: [[water reflection|water]]--almost everything!
68: * [[transparency]]: [[fire]], [[smoke]], [[water]]
73: * [[water]]: [[reflection]]
80: ...k]], [[treat]], [[tunnel]], [[turn]], [[wash]], [[water]] - Heavy Metal: F.A.K.K.² (4,727 bytes)
30: ...als (some), [[smoke]], [[steam]], wasp [[wings]], water (+ dripping)
31: * [[lens flare]], [[underwater distortion]]
34: * [[water ripples]]
43: * water [[mist]]/[[spray]]: lawn [[sprinkler]]
50: * [[viscosity|water level affects run speed & jump distance]] - Thief: The Dark Project (5,716 bytes)
19: ...ss]], [[ice]], [[smoke]], [[steam]], [[water]], [[water arrow]] [[quivers]]
22: ...]], [[steam]], [[swarms]] (insects), [[water]] ([[water drops|drops]], falling, [[fountains]])
26: ...rrent|current]], [[water drops|drops]], [[falling water|falling]], [[fountains]]
53: ...avel]], [[metal]] [[rock]]/[[stone]], [[tile]], [[water]], [[wood]]
106: ...arrow|noise]], [[rope arrow|rope]], [[water arrow|water]]), [[compass]], [[flash bombs]] - Postal² (6,048 bytes)
26: * [[transparency]]: barf, fire, glass, light beams, pee, smoke, st...
30: * [[water]]: [[mist]], [[ripples]], [[splash]] (pee only?)
41: ...[[drips]]: gas & pee (ceilings, objects, people), water (pipes, sprinklers)
46: * [[mist]]: waterfalls (napalm factory pipe breaks, rivers)
92: ...ash]] ([[trashbags|bags]], [[trashcans|cans]]), [[water heaters]] (some), weapons (most) - Mafia: The City of Lost Heaven (7,544 bytes)
11: ... angling to surface); vehicles block fire hydrant water
13: ...suds]], [[sparks]], [[steam]], [[tire kickup]], [[water spray]]
18: * [[reflection]]: [[mirror]], water ([[puddles]], [[river]]); see environmental textu...
25: * [[transparency]]: [[fire]], [[glass]], [[light beams]], player c...
40: * water: fire hydrants, fountains, hose, rain, mist (stea... - Assassin's Creed (4,027 bytes)
13: ..., most metallic surfaces, walls (marble only?), [[water]] (+ [[puddles]]), [[#Inventory|weapons]]; [[pixe...
16: ...], [[projectile trails]], [[smoke]], [[steam]], [[water]]
25: * [[water]]: [[puddles]], [[splash]], [[spray]]
55: ...el]], [[metal]], [[sand]], [[stone]], [[tile]], [[water]], [[wood]]
79: ...pots]] (flower, normal), [[stools]], [[vases]], [[watermelons]] (some) - The Elder Scrolls III: Morrowind (6,733 bytes)
12: ...d splashes]], [[poison]], [[smoke]], [[steam]], [[water mist]]
16: ...e environmental texture mapping; [[pixel-shaded]] water
22: ...al effects]], [[poison]], [[smoke]], [[steam]], [[water]] (+ [[mist]])
26: * [[water]]: [[fog]] (underwater), [[mist]], [[ripples]] (+ [[rain]]), [[waves]]; ... - Dragon's Lair 3D (3,380 bytes)
16: ** [[water]]: [[water drops]]
19: ...[[smoke]], [[sparks]], [[sparkles]], [[steam]], [[water drops]]
31: ...obwebs]], [[fire]], [[light beams]], [[smoke]], [[water]] - No One Lives Forever (5,550 bytes)
25: ...[[doors]], [[gadgets]], [[weapons]], etc), some [[water]]
26: ...s]], poodle toy olfactory [[scent]], [[smoke]], [[water]]
33: ...), rising, [[splash]] (bullets, [[waterfall]]), [[water waves|wavy]]
48: ...rrots]], [[onions]], [[oranges]], [[tomatoes]], [[watermelon]] - Drakan: Order of the Flame (4,669 bytes)
17: ...[sparkles]], [[smoke]], soul shadow, [[steam]], [[water]], [[wings]]
24: ...rrent]], drops, ripples, splash (+ waves and underwater bubbles)
58: ...ps]]: land: dirt, grass, metal, rock, snow, wood; water; armor - Gothic (5,984 bytes)
20: ...webs]], fire, [[glass]], lightning shield, smoke, water, weapon swings
21: ...un), [[shaking]] (some monster footsteps), [[underwater distortion]], [[usable object highlight]]
27: * [[steam]]: [[boiling water]], cooling hot metal
28: * [[water]]: [[water current|current]], [[ripples]] & [[splash]] (- wa...
31: * other: [[bubbles]] (boiling water, soap) - Risen (6,174 bytes)
19: ...webs]], fire, [[glass]], lightning shield, smoke, water, weapon swings
20: ...un), [[shaking]] (some monster footsteps), [[underwater distortion]], [[usable object highlight]]
26: * [[steam]]: [[boiling water]], cooling hot metal
27: * [[water]]: [[water current|current]], [[ripples]] & [[splash]] (- wa...
30: * other: [[bubbles]] (boiling water, soap)
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