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- Tomb Raider (3,198 bytes)
27: * [[transparency]]: full (masks)
28: ** [[sprites]]: [[blood squirts]], [[fire]], [[water splashes]]
60: ...ting), [[doors (split-shutting)]], [[falling]], [[fire]], floors ([[crumbling floors|crumbling]], [[fall... - Severance: Blade of Darkness (2,297 bytes)
22: * [[transparency]]: [[blood]], [[cobwebs]], fading broken objects,...
40: ** [[light on fire]]: [[barrels]], [[crates]], [[torches]] - Half-Life² (8,260 bytes)
25: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trail...
34: * [[smoke]]: [[fire]], [[shot NPC machines]]
40: ...door handle]]s/[[pushbar]]s move, [[explosions]], fire, [[gas spray]], [[helicopter]] dust/[[spray]], [[...
48: * [[electrified fence]], [[eye scanner]], [[fire]], [[flashlight]], [[manhacks]], [[scanner drones...
63: * [[fire]] breaks wooden objects - Aliens vs Predator 2 (2,377 bytes)
21: ...[[explosions]], [[fire]], [[shaking]], [[smoke]] (fire)
27: * [[fire]], [[flares]], [[flashlights]]
30: * [[blood spray]], [[debris]], [[fire]], [[gas]], [[glass shards]], [[smoke]], [[sparks...
47: * [[transparency]]: [[clouds]], [[fire]], [[glass]], [[light beams]] ([[laser]], sun), [...
66: * [[traps/hazards]]: [[acid]], [[electricity]], [[fire]], [[gas]] ([[plants]]), [[steam]] - GUN (3,570 bytes)
17: ** [[fire (arrows)]], gunshots?
31: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[smoke]], [[steam...
44: ...[blood spurts]], body [[gibs]], [[explosions]], [[fire]], gold [[sparkles]]; see [[#Effects|particle eff...
66: * [[traps/hazards]]: [[arrows]], [[fire]] - Arx Fatalis (8,363 bytes)
20: |effect breath fire=<smw_false_words>
35: * [[particle effects]]: [[blood spray]], [[fire]], [[lava spurts]], [[liquid spray]], [[poison sp...
38: * [[transparency]]: cobwebs, cold air, fire, [[forcefields]], magic item glow, smoke, snakewo...
42: * [[fire]]: [[campfires]], [[spells]], [[torches]], etc
43: * [[smoke]]: [[fire]], smouldering wood - Deadly Dozen: Pacific Theater (1,852 bytes)
9: * [[transparency]]: [[fire]], [[glass]], [[light beams]] - Devastation (4,545 bytes)
25: ** other: explosions, fire, [[flies]] buzz around trash/turds, gas/toxic was...
29: ** fire, [[gunshots]], [[lightning]]
43: * [[transparency]]: [[fire]], [[glass]], [[laser beams]], [[light beams]], [...
65: * [[traps/hazards]]: [[droids]], [[falling]], [[fire]], getting shot/eaten (pirahna, sharks), [[poison...
69: * [[explode]]: [[batteries]] (some), [[fire extinguishers]], [[gas cans]]/tanks, microwaves, ... - Wurm (11,297 bytes)
58: ...[[bloom]], [[day-night cycle]], [[flicker]]ing; [[fire]], [[lantern]]s, [[torch]]es
59: * [[particle effects]]: [[fire]], [[leaves (falling)]], [[smoke]]
68: * [[transparency]]: [[fire]], [[smoke]], [[water]]
72: * [[smoke]]: [[fire]]
75: * other: [[butterflies]], [[fire]] ([[campfires]], [[forges]], [[ovens]], torches?), [[vegetatio... - Heavy Metal: F.A.K.K.² (4,727 bytes)
30: * [[transparency]]: explosions, fire, ghosts, [[glass]] (glasses, health vials, water ... - Thief: The Dark Project (5,716 bytes)
19: * [[transparency]]: [[fire]], [[gas]], [[glass]], [[ice]], [[smoke]], [[stea...
23: * [[smoke]]: [[fire]], [[lava]]
24: * [[sparks]]: fire, [[streetlights]]
28: ** other: [[blood puddles]], fire, [[gas]] (Burrick poison); see particle effects, ...
34: * [[fire]], [[fire arrows]], [[fire elementals]] - Postal² (6,048 bytes)
15: ...sease clouds, dust, electricity arcs, explosions, fire, glass shards (bottles, windows), liquid drops/sp...
26: * [[transparency]]: barf, fire, glass, light beams, pee, smoke, steam
44: * [[explosions]], [[fire]]; see [[#Engine|particle effects]]
48: * [[smoke]]: chimneys, fire, exploded vehicles, gunshots
88: ...ti]], [[disease]], [[explosions]], [[falling]], [[fire]], getting bit/hit/shot/[[trampled]], hot beer, [... - Mafia: The City of Lost Heaven (7,544 bytes)
11: ...al instead of angling to surface); vehicles block fire hydrant water
13: ...]]: [[blood spurts]], [[dust]], [[explosions]], [[fire]], [[leaves]], [[rain]], [[shards]] (glass), [[sm...
25: * [[transparency]]: [[fire]], [[glass]], [[light beams]], player character w...
30: * [[explosions]], [[fire]]; see particle effects
31: * [[smoke]]: chimneys, cigars/cigarettes, fire, explosions, gunshots, train, vehicles (damaged, ... - Assassin's Creed (4,027 bytes)
16: * [[transparency]]: [[fire]], [[glass]], [[light beams]], [[projectile trail...
23: ...oke]]: burnt rubble, [[cauldrons]], [[chimneys]], fire, incense burners
29: * other: [[fire]], [[projectile trails]]; see [[#Engine|particle ...
34: * [[fire]], [[windows]] - The Elder Scrolls III: Morrowind (6,733 bytes)
11: ... looking at sun brightens view, [[flickering]]; [[fire]], [[lanterns]], [[lightning]], [[spells]], [[tor...
12: * [[particle effects]]: [[blood]], [[fire]] (+ [[embers]]), [[gas]], [[magical effects]], [...
22: ...arency]]: [[cobwebs]], [[blood]], [[crystals]], [[fire]], [[glass]], [[magical effects]], [[poison]], [[...
30: * other: [[explosions]], fire, smoke (chimneys, fire), steam ([[hotsprings]], lava, [[machines]], [[pi...
91: * [[salts]]: [[ash]], fire, frost, void - Dragon's Lair 3D (3,380 bytes)
17: ...s), [[embers]] ([[fireballs]]), [[explosions]], [[fire]], [[smoke]], [[sparks]] (sword impact); see part...
19: * [[particle effects]]: [[fire]], Dirk's [[charred body]], [[dust]], [[magic]], ...
31: ...[tracers]] (arrows?, sword swing), [[cobwebs]], [[fire]], [[light beams]], [[smoke]], [[water]]
32: ...s, pickups, ropes), [[motion blur]], [[shaking]] (fireball impact)
56: ...cases]], [[boulders]], [[tables]]), [[fire]] (+ [[fireballs|balls]]), shooting ([[books]], flaming [[woo... - No One Lives Forever (5,550 bytes)
13: ...s]], [[circuit breaker]] [[LEDs]], [[gunfire]], [[fire]], [[flashlight]], [[searchlights]], steam pipe [...
16: ** explosion [[debris]]/[[shrapnel]], [[fire]] ([[flames]], [[embers]], [[sparks]]), poodle to...
26: * [[transparency]]: [[cold breath]], [[fire]], [[gas]] ([[acid]], body remover [[potion]], [[...
30: ...[smoke]]: airplane [[exhaust]], [[explosions]], [[fire]], [[gun muzzles]], lit [[cigarettes]]/[[cigars]]
31: * [[sparks]]: fire, [[bullet impacts]] - Drakan: Order of the Flame (4,669 bytes)
14: ...crystal sphere, falling ice sword [[crystals]], [[fire]]. other falling things, [[smoke]], [[steam]], [[...
17: ...ects|fading (corpses, broken barrels/crates)]], [[fire]], [[glass]] (cups, light panels), [[glow]], [[gr...
22: * [[smoke]]: [[fire]]
26: * other: fire; see particle effects
31: * [[fire]]: [[dragon breath]], [[flaming sword]] - Gothic (5,984 bytes)
16: ...mic light|dynamic]], [[colored light|colored]]; [[fire]], [[magic]]
17: ...rticle effects]]: [[blood spray]], [[bubbles]], [[fire]], [[impact dust]], [[liquid spray]], picked [[or...
20: ...y]]: arrow/bolt [[tracers]], clouds, [[cobwebs]], fire, [[glass]], lightning shield, smoke, water, weapo...
24: * [[smoke]]: fire, weed blunts
34: ** [[explosions]], [[fire]], [[shooting stars]] - Risen (6,174 bytes)
15: ...mic light|dynamic]], [[colored light|colored]]; [[fire]], [[magic]]
16: ...rticle effects]]: [[blood spray]], [[bubbles]], [[fire]], [[impact dust]], [[liquid spray]], picked [[or...
19: ...y]]: arrow/bolt [[tracers]], clouds, [[cobwebs]], fire, [[glass]], lightning shield, smoke, water, weapo...
23: * [[smoke]]: fire, weed blunts
33: ** [[explosions]], [[fire]], [[shooting stars]]
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