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  1. Half-Life² (8,260 bytes)
    18: ...[[weapons]]; [[pixel shaders]]; see environmental texture mapping
    21: * [[texture]]: 16-/32-[[bit depth]]
    23: ...al mapping|environmental]], [[mip]], [[procedural textures|procedural]]
    24: ...decals|guts]], [[bullet holes]], crowbar [[impact decals|impacts]], [[explosion blasts]], [[paint splats]]...
  2. Aliens vs Predator 2 (2,377 bytes)
    36: ===[[texture]]===
    38: * [[texture filtering|filtering]]: [[bilinear|bi-]]/[[triline...
    39: * [[texturemapping|mapping]]: [[environmental texturemapping|environmental]] ([[desks]], [[glass]], [[w...
    40: * [[texture decals|decals]]: [[blood]], [[bullet holes]], [[guts]]
    44: * [[reflection]]: see environmental texture mapping
  3. GUN (3,570 bytes)
    22: * [[reflection]]: see environmental texture mapping
    26: * [[texture]]
    28: ** [[texture filtering|filtering]]: [[bilinear|bi]]-/[[triline...
    29: ** [[texturemapping|mapping]]: [[bumpmapping|bump]], [[mipmapp...
    30: ** [[decals]]: [[blood]], [[bullet holes]]
  4. Arx Fatalis (8,363 bytes)
    71: ===[[texture]]===
    73: * [[texture filtering|filtering]]: [[bilinear]]
    75: * [[decals]]: [[blood decal|blood]], torch smoke wall marks
    76: * [[detail textures|detail]]
  5. Devastation (4,545 bytes)
    36: ...on]]: some water [[puddles]]; see [[environmental texture mapping]]
    39: * [[texture]]: 16-/32-[[bit depth]]
    41: ** [[texturemapping|mapping]]: [[environment map|environment]]...
    42: ** [[decals]]: [[blood]], [[bullet holes]], [[impact marks]]
  6. Postal² (6,048 bytes)
    20: * [[reflection]]: [[mirrors]]; see environmental texture mapping
    21: * [[shadows]]: [[in-texture]] (buildings)
    22: * [[texture]]: 16-/32-[[bit depth]]
    25: ** [[decals]]: barf, blood (puddles, splats), bullet holes, p...
  7. Mafia: The City of Lost Heaven (7,544 bytes)
    18: ...water ([[puddles]], [[river]]); see environmental texture mapping
    21: * [[texture]]: 16-/32-[[bit depth]]
    22: ** [[texture filtering|filtering]]: [[bilinear|bi-]]/[[triline...
    23: ** [[texture mapping|mapping]]: [[environmental mapping|enviro...
    24: ** [[decals]]: blood, bullet holes, explosion blasts (grenade...
  8. Assassin's Creed (4,027 bytes)
    13: ...y|weapons]]; [[pixel shaders]]; see environmental texture mapping
    46: ===[[texture]]===
    48: * [[texture filtering|filtering]]: [[bi-]]/[[trilinear]]
    49: * [[texture mapping|mapping]]: [[bumpmapping|bump]], [[enviro...
    50: * [[decals]]: blood
  9. Drakan: Order of the Flame (4,669 bytes)
    41: * [[masked texture shadows|masked textures]]
    46: ===[[texture]]===
    49: * [[texturemapping|mapping]]: [[environment map|environment]]
    50: * [[decals]]/detail/procedural: [[blood]]
  10. Gothic (5,984 bytes)
    43: ===[[texture]]===
    46: * [[texturemapping|mapping]]: [[mip]]
    47: * [[decals]]: [[blood]]
  11. Risen (6,174 bytes)
    42: ===[[texture]]===
    45: * [[texturemapping|mapping]]: [[mip]]
    46: * [[decals]]: [[blood]]

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