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- Half-Life² (8,260 bytes)
18: ...[[weapons]]; [[pixel shaders]]; see environmental texture mapping
21: * [[texture]]: 16-/32-[[bit depth]]
23: ...al mapping|environmental]], [[mip]], [[procedural textures|procedural]]
24: ...decals|guts]], [[bullet holes]], crowbar [[impact decals|impacts]], [[explosion blasts]], [[paint splats]]... - Aliens vs Predator 2 (2,377 bytes)
36: ===[[texture]]===
38: * [[texture filtering|filtering]]: [[bilinear|bi-]]/[[triline...
39: * [[texturemapping|mapping]]: [[environmental texturemapping|environmental]] ([[desks]], [[glass]], [[w...
40: * [[texture decals|decals]]: [[blood]], [[bullet holes]], [[guts]]
44: * [[reflection]]: see environmental texture mapping - GUN (3,570 bytes)
22: * [[reflection]]: see environmental texture mapping
26: * [[texture]]
28: ** [[texture filtering|filtering]]: [[bilinear|bi]]-/[[triline...
29: ** [[texturemapping|mapping]]: [[bumpmapping|bump]], [[mipmapp...
30: ** [[decals]]: [[blood]], [[bullet holes]] - Arx Fatalis (8,363 bytes)
71: ===[[texture]]===
73: * [[texture filtering|filtering]]: [[bilinear]]
75: * [[decals]]: [[blood decal|blood]], torch smoke wall marks
76: * [[detail textures|detail]] - Devastation (4,545 bytes)
36: ...on]]: some water [[puddles]]; see [[environmental texture mapping]]
39: * [[texture]]: 16-/32-[[bit depth]]
41: ** [[texturemapping|mapping]]: [[environment map|environment]]...
42: ** [[decals]]: [[blood]], [[bullet holes]], [[impact marks]] - Postal² (6,048 bytes)
20: * [[reflection]]: [[mirrors]]; see environmental texture mapping
21: * [[shadows]]: [[in-texture]] (buildings)
22: * [[texture]]: 16-/32-[[bit depth]]
25: ** [[decals]]: barf, blood (puddles, splats), bullet holes, p... - Mafia: The City of Lost Heaven (7,544 bytes)
18: ...water ([[puddles]], [[river]]); see environmental texture mapping
21: * [[texture]]: 16-/32-[[bit depth]]
22: ** [[texture filtering|filtering]]: [[bilinear|bi-]]/[[triline...
23: ** [[texture mapping|mapping]]: [[environmental mapping|enviro...
24: ** [[decals]]: blood, bullet holes, explosion blasts (grenade... - Assassin's Creed (4,027 bytes)
13: ...y|weapons]]; [[pixel shaders]]; see environmental texture mapping
46: ===[[texture]]===
48: * [[texture filtering|filtering]]: [[bi-]]/[[trilinear]]
49: * [[texture mapping|mapping]]: [[bumpmapping|bump]], [[enviro...
50: * [[decals]]: blood - Drakan: Order of the Flame (4,669 bytes)
41: * [[masked texture shadows|masked textures]]
46: ===[[texture]]===
49: * [[texturemapping|mapping]]: [[environment map|environment]]
50: * [[decals]]/detail/procedural: [[blood]] - Gothic (5,984 bytes)
43: ===[[texture]]===
46: * [[texturemapping|mapping]]: [[mip]]
47: * [[decals]]: [[blood]] - Risen (6,174 bytes)
42: ===[[texture]]===
45: * [[texturemapping|mapping]]: [[mip]]
46: * [[decals]]: [[blood]]
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