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3D Game Comparison - Game vs. game. No hype; just facts.™
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- Half-Life² (8,260 bytes)
34: * [[smoke]]: [[fire]], [[shot NPC machines]]
87: ...]]/[[cutting|cut]]/[[crushing|crushed]]/[[hit]]/[[shot]], [[radiation]], [[steam]], [[toxic waste]], [[t...
101: ...]], Combine [[rifle]], [[gravity gun|gravity]], [[shotgun]], [[submachinegun]]), [[rockets]]; anything p... - GUN (3,570 bytes)
17: ** [[fire (arrows)]], gunshots?
38: * [[sparks]]: shot arrows
82: ...[[guns]]: [[Gatling]], [[pistols]], [[rifles]], [[shotguns]] - Devastation (4,545 bytes)
29: ** fire, [[gunshots]], [[lightning]]
65: ...rds]]: [[droids]], [[falling]], [[fire]], getting shot/eaten (pirahna, sharks), [[poison gas]], [[toxic ...
70: * [[move]]: [[ballasts]] (+ hanging fall when shot), [[basketballs]], batteries, bottles, boxes (car... - gunshot (78 bytes)
1: {{effect|gunshot|gun shot}}
7: * [[shotgun]] - Thief: The Dark Project (5,716 bytes)
43: * most arrows arc when shot
75: ...s]]), getting [[burnt]]/[[cutting|cut]]/[[hit]]/[[shot]] - Tomb Raider: Legend (4,343 bytes)
108: * [[break]]: [[pipes]] (when shot) - Postal² (6,048 bytes)
47: ...s: <font color=red>red</font> (blood) when player shot, <font color=orange>orange</font> (infected) afte...
48: ... [[smoke]]: chimneys, fire, exploded vehicles, gunshots
88: ...losions]], [[falling]], [[fire]], getting bit/hit/shot/[[trampled]], hot beer, [[toxic waste]]
98: ...enades]], [[guns]] ([[pistol]], [[machinegun]], [[shotgun]], [[sniper rifle]]), [[Molotov Cocktails]], [... - Mafia: The City of Lost Heaven (7,544 bytes)
12: ...|colored]]; [[coronas]], [[lens flare]] (sun); gunshots, lightning, [[streetlights]], vehicle [[headligh...
16: ** jerk/move/fall over when hit/shot: [[barrels]] (some), [[buckets]] (some), [[candle...
31: ...chimneys, cigars/cigarettes, fire, explosions, gunshots, train, vehicles (damaged, exhaust, tire skids),...
39: * some objects shake when hit/shot; see environmental interaction
80: ...zards]]: [[explosions]], [[falling]], getting hit/shot, water (bay/ocean) - No One Lives Forever (5,550 bytes)
19: ** bodies: [[jerk if hit/shot]], [[spear-pinnable]] to vertical surfaces
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